Open Barteks2x opened 5 years ago
Status options:
Mod name | Mod versions CC versions CWG versions |
Status: CC Status: CWG |
Description |
---|---|---|---|
Adobe Block2 | Mod: 7.0.3 CC: 963 CWG: 54 |
CC: Stable CWG: Stable |
|
Aqueducts | Mod: 0.3 CC: 963 CWG: 54 |
CC: Stable CWG: Stable |
|
BetterFPS | Mod: 1.4.8 CC: 928 CWG: 39 |
CC: Stable CWG: ? |
|
BetterFonts | Mod: 1.9.1 CC: 862 CWG: 11 |
CC: Stable CWG: ? |
|
Biomes O Plenty | Mod: 7.0.1.2439 CC: 963 CWG: 54 |
CC: Stable CWG: Stable |
can't use the world type in a cwg world |
Botania | Mod: r1.10-358 CC: 903 CWG: 34 |
CC: Mostly Stable CWG: ? |
Pools, spreaders, and sparks work. Most generating flora tested and work. Petal apothecary, runic altar, terrasteel crafting, Alfheim portal, and Gaia guardian fight all seem to work. |
CarryOn | Mod: 1.9.1 CC: 854 CWG: 12 |
CC: ? CWG: Stable |
Works at all y levels |
CarryOn | Mod: 1.9.2-1.10 CC: 854 CWG: 12 |
CC: Unknown CWG: Mostly Stable |
Carried items disappear through portal |
Decocraft 2 | Mod: 2.6.2 CC: 963 CWG: 54 |
CC: stable CWG: Stable |
|
Dynamic Trees | Mod: 0.9.5 CC: 963 CWG: 54 |
CC: stable? CWG: Needs addon |
the softlock is fixed? tldr: nether softlocks server. When you enter the nether the server locks up and doesn't unlock. For a multiplayer dedicated serve (may be a mod adding this feature idk) this means the server auto shuts off after 1 minute for taking over 60 seconds to do 1 server tick. For singleplayer this means that a: the game just sits there doing nothing and b: that when you click save and exit it cannot save as the server will never stop so you have to< manually kill minecraft. |
Draconic Evolution | Mod: 2.3.20.333 CC: 926 CWG: 46 |
CC: Mostly Stable CWG: Mostly Stable |
Almost all items work properly with the exception of the Draconic Reactor and the Dislocaters. The reactor explosion< doesn't properly damage blocks, it only seems to affect non-solid blocks, and the dislocators have issues when going to negative coordinates below 50k. |
EnderCompass | Mod: 1.12-1.2.6.2 CC: 859 CWG: 12 |
CC: Unknown CWG: Unstable |
Doesn't outright crash, but can't even craft the endercompass. Also relevant VanillaFix error log. See continuation mod Stronghold Compass. |
flurishing Folliage | Mod: 1.0.2 CC: 963 CWG: 54 |
CC: stable CWG: stable |
|
FoamFix | Mod: 0.10.1 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
Ferdinands Flowers | Mod: 1.10.4.1 CC: 963 CWG: 54 |
CC: stable CWG: unstable |
the flowers don't generate in custom cubic worlds |
Item Zoom | Mod: 1.11 CC: 963 CWG: 54 |
CC: stable CWG: stable |
|
JEI | Mod: 4.12.0.215 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
Just Enough Pattern Banners | Mod: 1.2.1 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
Just Enough Resources | Mod: 0.8.5.27 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
LittleTiles | Mod: 1.5.0-pre109 CCore 1.9.32 CC: 874 CWG: 20 |
CC: Mostly Stable CWG: Mostly Stable |
Works at all y ranges |
More Crafting Tables | Mod: alpha 1.0 CC: 963 CWG: 54 |
CC: stable CWG: stable |
|
Natura | Mod: 4.3.2.62 CC: 902 CWG: 33 |
CC: Mostly Stable CWG: Ingame/Stable |
Natura worldgen doesn't generate with CubicWorldGen. Ghostwood and Sakura saplings are the only saplings that grow outside 0-255. Respawn Obelisk works outside of 0-255 |
OptiFine | Mod: HD_U_C9 CC: 862 CWG: 11 |
CC: CWG: Stable |
|
OptiFine | Mod: E3 CC: 963 CWG: 54 |
CC: stable CWG: Stable |
|
Portable Craft Bench | Mod: 1.12.2-1.5.1 CC: 859 CWG: 12 |
CC: Unknown CWG: Stable |
|
Psi | Mod: 1.1-70 CC: 902 CWG: 33 |
CC: Stable CWG: Stable |
Breaking, moving and placing blocks all works outside of normal bounds as well as lightning, fire and movement |
Phosphor | Mod: 0.24 CC: 963 CWG: 55 |
CC: Early Crash CWG: |
Phosphor modifies the vanilla chunk class, meaning cc can't add it's own patches |
PTRlib | Mod: 1.0.4 CC: 963 CWG: 54 |
CC: stable CWG: stable |
|
Serene Seasons | Mod: 1.12.2-1.2.13 CC: 902 CWG: 33 |
CC: Unknown CWG: Unstable |
Server gets progressively slower as you go up/down, starting around 50k blocks up, and being seriously problematic around 100k blocks up. Freezes 1 Mil blocks up. Snow doesn't form outside of 0-255. |
Underground Biomes | Mod: 1.3.5 CC: 963 CWG: 55 |
CC: Unstable CWG: Unstable |
Underground Biome's rocks don't generate in worlds with Cubic Chunks. |
VoxelMap | Mod: 1.7.1_1.12.2 CC: 859 CWG: 12 |
CC: Unknown CWG: Mostly Stable |
Beacons do not display beyond 0<Y<255 (but do display within 0<Y<255 range for out-of-range waypoints), Negative Y value waypoints do not display Y value in waypoint list. Occasionally changes Y on waypoints with Y<0 to around sea level. |
WAILA/HWYLA | Mod: 1.8.26 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
WAWLA | Mod: 2.5.257 CC: 862 CWG: 11 |
CC: Stable CWG: |
|
Wumples Util Library | Mod: 2.12.6 CC: 963 CWG: 54 |
CC: Stable CWG: stable |
|
Xaero's Minimap | Mod: 1.15.4 CC: 862 CWG: 11 |
CC: Mostly Stable CWG: Mostly Stable |
Map layers not perfect outside vanilla bounds |
Relevant issues: https://github.com/OpenCubicChunks/CubicChunks/issues/154, https://github.com/OpenCubicChunks/CubicChunks/issues/384
Originally reported in https://github.com/OpenCubicChunks/CubicChunks/issues/327
Originally reported in https://github.com/OpenCubicChunks/CubicChunks/issues/354.
Originally reported in https://github.com/OpenCubicChunks/CubicChunks/issues/367
Originally reported in https://github.com/OpenCubicChunks/CubicChunks/issues/374 and https://github.com/OpenCubicChunks/CubicChunks/issues/414
Originally reported in https://github.com/OpenCubicChunks/CubicChunks/issues/375, https://github.com/OpenCubicChunks/CubicChunks/issues/386 and later on discord.
Reported in https://github.com/OpenCubicChunks/CubicChunks/issues/394 and https://github.com/OpenCubicChunks/CubicChunks/issues/446
Original report: https://github.com/OpenCubicChunks/CubicChunks/issues/407
Original report https://github.com/OpenCubicChunks/CubicChunks/issues/433
CubicChunks-1.12.2-0.0.969.0-SNAPSHOT-all Forge 2838 ComputerCraft1.80pr1 Minig Turtle don't interact with blocks outside [0;256]
CubicChunks-1.12.2-0.0.969.0-SNAPSHOT-all Forge 2838 LibVulpes-1.12.2-0.4.1-59-universal AdvancedRocketry-1.12.2-1.6.0-151-universal Crash after building a rocket
edited by Barteks2x
Original report:
CubicChunks-1.12.2-0.0.969.0-SNAPSHOT-all Forge 2838 Mekanism-1.12.2-9.7.9.380.jar MekanismGenerators-1.12.2-9.7.9.380.jar MekanismTools-1.12.2-9.7.9.380.jar
Mostly stable. The windturbines can not be placed above 256, and placing them below 0 appears to break them, as the blades spin at light speed and power output is insane.
I checked it myself, the only real issue is the blades visually spinning very fast. Below y=0 they are spinning in the opposite direction, and deeper=faster. Energy output stays correct (24rf/t by default)
In-game (Unstable) When switching between shells, the game world turns invisible. The skybox is visible, regular entities are visible. Tiles and tile entities are not visible. Everything else works, but this occurs reliably every time you switch shells, and the only fix I know of is save & exit, then reopen the world.
Mostly Stable
Everything seems to work except Doors. Axis, Sliding and Advanced doors were all tested and result in the same problem.
When you place a door from LittleTiles outside of 0-255, it places completely fine. But if you right click it to open the door, your game immediately crashes. If you place a door within 0-255 and use it, it works properly. Issue only occurs outside of 0-255. I've already opened an issue for this on their github here.
Since Conquest Reforged world gen has not been coded to work with CC, layers under 0 will default to the last block type in the generator and will not have caves or ores.
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Chisels And Bits 14.33
All seems to work fine, from chiseling blocks above and below "standard height limit", rotation tool, blueprints, and all chisel modes
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Bibliocraft V2.4.5
All seems to work fine, tested tool racks and items rendering in them, chests, signs, lighting, cases, armor stands, sword stands, compass, and all other relevent items that would have any reason to break
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Tinkers Construct 2.12.0.157
All seems to work fine, Was able to make a smeltery below and above height limit, blocks and items rendered inside the smeltery as expected, and was able to pour and cast items. Linking of stencil tables and tool stations and such also works at abnormal heights
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 More Overlays 1.15.1
All the overlays work, though chunk overlay will only show the X/Z chunks and not the vertical Y chunks, light level seems to work perfectly at all heights
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Cooking For Blockheads 6.4.71
Seems to work just fine, kitchen parts connect and work as normal, including fridge, oven, sink, main cooking block, counters, and kitchen floors
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Pams Harvestcraft 1.12.2zf
Crops grow fine at any height, as well as trees, and candles light up the world fine
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Storage Drawers 5.4.0
All works fine, drawers store and render fine as well as drawer controllers are able to store into connected drawers
(Tested everything at Y=60, Y=-10k, and Y=10k) (Further testing done for this mod at default height range and just outside due to not working in abnormal heights) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 MalisisDoors 7.3.0
Doors work fine from Y=-2048 to Y=2048, outside of these ranges they are unable to be opened/closed, and some doors like saloon doors you can walk right though as expected, but with no animation
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 KleeSlabs 5.4.12
Able to break bottom or top slab individually as expected at any height level
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Flat Colored Blocks 6.8
All blocks, transparent and not, work at all height levels as expected, no render issues
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 Fairy Lights 2.1.9
Light strings of any type work perfectly at any height level, no issues with rendering or lighting
(Tested everything at Y=60, Y=-10k, and Y=10k) (Did further height tests due to issues below normal heights) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 The Aether 1.4.4
Works perfectly fine as long as the aether dimension is blacklisted, EXCEPT for the fact that using an aether portal below y=0 teleports you to y=256 in the overworld as if you fell out of the aether (Does not happen with a portal above y=255, even up to 10k)
GLASS (General Laymans Aesthetic Spying Screen)
(Tested everything at Y=60, Y=-10k, and Y=10k) CubicChunks-1.12.2-0.0.1003.0-SNAPSHOT-all Forge 2847 GLASS 7.0.0 iChunUtil 7.2.1
Seems the crash is resolved, as it does not crash when starting a projector, but it just shows blackness on the projection and renders only the skybox and some particles
Thaumcraft 6
Cubic Chunks version: CubicChunks-1.12.2-0.0.1007.0-SNAPSHOT-all.jar
Mod(s) version: Thaumcraft-1.12.2-6.1.BETA26.jar
Forge version: forge-14.23.5.2847
What works and what doesn't Upon leaving the world, chunks loose VIS and VIS no longer generates.
Edit by Barteks2x: This should be fixed in https://github.com/OpenCubicChunks/CubicChunks/commit/d3520c23de51f7b613f0d0e76c533a1ef799b696
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Nether Ex 2.0.12: Status: (Partially Functional) Nether loads as vanilla but new biomes do not generate.
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all The Erebus 1.0.30: Status: (Partially Functional) Works as normal; generates infinite expanses of grass above/below +128/-128
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Aether (Legacy) 1.4.4: Status: (Unaffected) Mod 100% unaffected by Cubic Chunks. Falling out places player at y+256; could be dangerous if that point is inside of a block.
Reported this one mostly to warn people about the whole...falling into possibly the middle of a mountain thing
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all The Midnight 0.3.5: Status: (Hard Incompatibility) Game locks on the load-screen to the dimension, 0% CPU usage, unresponsive, and static memory consumption.
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 worleycaves-1.5.1 Status: (Mostly Stable) caves generate correctly based on config between 0 and 256. lower values for minimum y cave generation result in lava material filler being used to fill all space below y=0 (as if lava pools were the material all the way down)
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 OpenTerrainGenerator-1.12.2+-+v8.3, Biome Bundle preset Status: (Mostly Stable) terrain generates correctly, but custom structures fail to spawn meaning only trees are sparse and vanilla
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 Quark-r1.6-177 Status: (Mostly Stable) config dependent, but most features work as expected: caves generate normally down to y=0 (after which, solid stone is present) EDIT: added stone types spawn normally - some config options unchecked, no underground biomes if using CC cave gen
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 NaturesCompass-1.12.2-1.6.2 Status: (Stable) no abnormalities found
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 RoguelikeDungeons-1.12.2-1.8.0 Status: (Stable) no abnormalities found, dungeons generate as expected
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 BlockArmor-1.12.2-2.4.11 Status: (Stable) no abnormalities found
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 SilentGear-1.12.2-0.6.7+76, SilentLib-1.12.2-3.0.13+167 Status: (Stable) Crimson iron ore does not spawn outside of configured bounds in nether, expandable to y = 0-256 for ore spawning, but not beyond
CC Version: CubicChunks-1.12.2-0.0.970.0-SNAPSHOT-all Forge version 14.23.5.2847 twilightforest-1.12.2-3.10.1013-universal Status: (Mostly Stable) in twilight forest dimension, no caves spawn below y=0 nor do any ores or variant stone types; building portals below or above y = 0, y= 256 respectively result in indefinite loading times and massive memory and CPU usage spike
CC Version: CubicChunks-1.12.2-0.0.1009.0-SNAPSHOT-all Forge version: 14.23.5.2847 Mod: rftools-1.12-7.72 Status: somewhat Stable Placing the "Elevator" Block breaks any physics and prevents the game from saving. Trying to exit the world ends in a freeze / crash
CC Version: CubicChunks-1.12.2-0.0.1009.0-SNAPSHOT-all Forge version: 14.23.5.2847 Mod: Recurrent Complex 1.4.8.2 Status: (Hard Incompatability) World Generation will hang on preparing spawn, before crashing.
CC Version: 0.0.970.0-SNAPSHOT-all Forge version: 14.23.5.2847 Mod: NuclearCraft 2.18o Status: Mostly Stable. Solid Fission, Fusion, molten salt fission, and most machines work perfectly fine as intended above and below y0 and y255. Radiation has issues, dropped items do not irradiate the chunk they are in and placed blocks do not either. Hardcore containers does not work also. Exclusively radiation from running machines is able to change environmental radiation, and even then it treats each vertical chunk as a single vanilla chunk, with no drop off up or down. If you turn radiation off it runs flawlessly including world gen, minus the wasteland biome and glowing mushrooms, where the glowing mushrooms are craftable anyways.
CC Version: 0.0.970.0-SNAPSHOT-all Forge version: 14.23.5.2847 Mod: Gregtech Community Edition 1.8.13.465 Status: In-game (Stable) Most features, including multiblocks, were functional and able to work as expected, including world gen. Performance was poor though, and there was occasional severe stuttering and FPS drops.
CC Version: CubicChunks-1.12.2-0.0.1042.0-SNAPSHOT-all.jar Forge version: 14.23.5.2841 Mod: The Midnight 0.3.5 Status: (Stable) While prior report remains true for standard CC configurations, forcefully excluding the midnight dimension (default id: -23) in the Cubic Chunks config will allow all mod functions to perform normally on a CC-enabled world.
Here is a compiled list of mods that as far as I can see are fully compatible with Cubic Chunks, with addition notes of gameplay issues and requirements
Mod name | Tested Mod Version | Gameplay notes |
---|---|---|
Adobe Block2 | 7.0.3 | |
Aether (Legacy) | 1.4.4 | potential of dying upon transporting from Aether to the overworld |
Aqueducts | 0.3 | |
BetterFPS | 1.4.8 | unknown |
BetterFonts | 1.9.1 | unknown |
Bibliocraft | 2.4.5 | unknown |
Biomes O Plenty | 7.0.1.2439 | disable world in generation |
BlockArmor | 2.4.11 | |
Chisels and Bits | 14.33 | |
Cooking for Blockheads | 6.4.71 | |
Decocraft 2 | 2.6.2 | |
Flat Colored Blocks | ||
Flurishing Folliage | 1.0.2 | |
FoamFix (?) | 0.10.1 | |
HWYLA | 1.8.26 | |
Item Zoom | 1.11 | |
Just Enough Items (JEI) | 4.12.0.215 | unknown |
Just Enough Pattern Banners | 1.2.1 | unknown |
Just Enough Resources | 0.8.5.27 | unknown |
KleeSlabs | 5.4.12 | |
More Crafting Tables | alpha 1.0 | |
More Overlays | 1.15.1 | |
NaturesCompass | 1.6.2 | |
Optifine | E3 | |
PTRlib | 1.0.4 | |
Pam's Harvestcraft | 1.12.2zf | |
Psi | 1.1-70 | |
Roguelike Dungeons | 1.8.0 | |
SilentGear | 0.6.7+76 | |
SilentLib | 3.0.13+167 | |
Storage Drawers | 5.4.0 | |
Tinkers Construct | 2.12.0.157 | |
WAILA | 1.8.26 | |
WAWLA | 2.5.257 | |
Wumples Util Library | 2.12.6 |
-- Roguelike Dungeons mod [Made CC-compatible by @z3nth10n#0775] {Original Mod by greymerktv} : https://www.curseforge.com/minecraft/mc-mods/roguelike-dungeons [Github] : https://github.com/uta-org/Roguelike-Dungeons-Patched/ [mc 1.12.2][cc v1043+][cwg v115+] - v1.8.0-cc-patch : [https://github.com/uta-org/Roguelike-Dungeons-Patched/releases/download/1.12.2-1.8.0-cc-patch/RoguelikeDungeons-1.12.2-1.8.0.jar]
Cubic Chunks compatibility reports
What is this place?
This is a place where you can report compatibility status of mods. Both compatibility issues and information about compatible mods are welcome here. Don't be discouraged to report information about mods that have been already reported, but with older version of cubic chunks, forge or the mod. It is useful to know that an issue is still relevant after updates. Duplicated reports will be merged into one for a given mod and then deleted to keep this place reasonably easy to navigate and search. It is expected that your specific comment here will be deleted and it's content moved. Mods that work should also be reported, even if it looks like mods of the reports are about incompatibilities.
Off-topic messages will be deleted. This is not a place for discussion.
What to avoid?
What information to include?
A minimal report should include
While the above should be enough, try to provide as much information as you can.
What is already expected in terms of compatibility and doesn't need to be reported
At least unless testing shows otherwise:
Rendering glitches at extreme heights (several million) when the same glitches occur horizontally at similar coordinates
Periodically, information about mods may be moved to compatibility table below.