Gambatte JG is an emulator for the Nintendo Game Boy/Game Boy Color.
This is a fork of the final public revision of Gambatte.
This repository lives at https://gitlab.com/jgemu/gambatte
Make sure you have The Jolly Good API's header files installed. If you did not install them, you will be required to include their path in CXXFLAGS.
GNU Make's default behaviour for compiling C++ sources is to use g++. If your platform of choice uses an unpatched GNU Make, you will need to override the CXX implicit variable if you wish to use a different compiler.
Options: USE_VENDORED_SOXR - Set non-zero to use vendored soxr
Linux: make
macOS: make
BSD: gmake
Windows (MSYS2): make
The build will be output to "gambatte/". This directory may be used as is locally by copying it to your local "cores" directory, or may be installed system-wide using the "install" target specified in the Makefile.
palette = 0 0 = Internal, 1 = Original Green, 2 = GB Pocket, 3 = Blue, 4 = Brown, 5 = Dark Blue, 6 = Dark Brown, 7 = Dark Green, 8 = Grayscale, 9 = Green, 10 = Inverted, 11 = Orange, 12 = Pastel Mix, 13 = Red, 14 = Yellow
system = 0 0 = Auto (CGB), 1 = DMG, 2 = GBA-CGB
turbo_rate = 3 N = Pulse every N frames
Gambatte JG (GPL-2.0-or-later) Copyright (c) 2007-2020 Sindre Aamås Copyright (c) 2020-2022 Rupert Carmichael
SoX Resampler Library (LGPL-2.1-or-later) Copyright (c) 2007-2018 Rob Sykes See source files in deps/soxr/ (https://sourceforge.net/projects/soxr/)