Howdy! Wanted to suggest something to alleviate some of the tedium that comes with animation conversion.
I'd like the automation of Motion Triggers being added to the converted ANB, because without it the ANB doesn't work at all.
Triggerless ANB in the BAR Editor
With Trigger
ANB unable to hold Ecaster due to no empty Motion Trigger
Without knowing that it breaks without the Motion Trigger, it can heavily confuse those that convert the animation. If possible, please add this to a new version of the tool
AnbMaker is a tool to import animations.
What you want can be achieved with the Object Editor. Import the animation (It uses AnbMaker) and then click on create triggers.
Howdy! Wanted to suggest something to alleviate some of the tedium that comes with animation conversion.
I'd like the automation of Motion Triggers being added to the converted ANB, because without it the ANB doesn't work at all. Triggerless ANB in the BAR Editor
With Trigger
ANB unable to hold Ecaster due to no empty Motion Trigger
Without knowing that it breaks without the Motion Trigger, it can heavily confuse those that convert the animation. If possible, please add this to a new version of the tool