Aims to centralize all the technical knowledge of the 'Kingdom Hearts' game series in one place, providing documentation, tools, code libraries, and the foundation for modding the commercial games.
All the documentation is located in the /docs
folder in its raw form. A more web-friendly version can be accessed at: https://openkh.dev/
New builds of OpenKH are automatically generated every time one of the contributors inspects and approves a new proposed feature or fix. Those builds are considered stable as they are built from the master
branch. The version format used in the builds is YEAR.MONTH.DAY.BUILDID
.
All the builds from master
and from pull requestes are generated from GitHub Actions.
OpenKH tools require the instllation of the .NET 6.0 Runtime. All the UI tools are designed to work on Windows, while command line tools will work on any operating system.
Note: All CLI and GUI programs should be cross-platform, though extensive testing primarily happens on Windows systems. As such, users may be required to run GUI programs under a WINE prefix for Linux, Mac, BSD, etc.
From an architectural point of view, the code is structured to abstract low-level implementation such as file parsers and infrastructural logic to high-level functionalties such as 3D rendering or tools. The projects are layered to be able to share as much as code possible, but isolated in order to avoid coupling.
From a community perspective, OpenKH will provide the best form of documentation, modding portal and fan-game support that is derived from it.
The minimum requirement is .NET 6 SDK. Once the repository is downloaded, build.ps1
or build.sh
needs be executed. This is determined by the operating system in use. Alternatively, for those who prefer an IDE environment under Windows, you can always open the included solution file OpenKh.sln
in Visual Studio and compile through the Build
menu.
There is a guide describing how to contact the team and contribute to the project.
The entire content of the repository is protected by the Apache 2.0 license. Some of the key points of the license are: