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OpenPF2
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Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
https://www.openpf2.org/
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[Developers] Write Tests for Encounters
#18
GuyPaddock
opened
2 years ago
0
[Players] Reactions during Encounters
#17
GuyPaddock
opened
2 years ago
0
Modes of Play, Encounters, and Mode of Play Rule Sets (MoPRS)
#16
GuyPaddock
closed
2 years ago
0
Switch to Horizontal Logo Variation
#15
GuyPaddock
closed
2 years ago
0
Add OpenPF2 Logo
#14
GuyPaddock
closed
2 years ago
0
Moar Cleanup
#13
GuyPaddock
closed
2 years ago
0
[Players] Transitions between Modes of Play and Initiative
#12
GuyPaddock
closed
2 years ago
1
Clean-up Technical Debt, Organize Assets, Fix Naming Inconsistencies, Add Tests, and Centralize Calculations
#11
GuyPaddock
closed
2 years ago
0
[Developers] Kismet/Blueprint Function Libraries for All PF2 Calculations
#10
GuyPaddock
closed
2 years ago
0
[Players] Ability to See Character Abilities Acted Out, with Visual Readout of Damage Rolls
#9
GuyPaddock
opened
2 years ago
0
[Players] Ability to Bind Actions to Input/Button Slots
#8
GuyPaddock
closed
1 year ago
0
[Players] During Encounters - Ability to Queue and Execute Actions During Turns/Rounds
#7
GuyPaddock
closed
2 years ago
0
[Players] Ability to See Inventory and Equip/Un-equip Items to Character
#6
GuyPaddock
opened
2 years ago
0
[Players] Ability to See Actions Bound to Controller Buttons in HUD
#5
GuyPaddock
opened
2 years ago
0
Combat, Weapon Stats, and Damage Calculation (Part 1)
#4
GuyPaddock
closed
2 years ago
0
Blueprint-able Character Base Classes (Part 2)
#3
GuyPaddock
closed
2 years ago
0
Blueprint-able Character Base Classes (Part 1)
#2
GuyPaddock
closed
2 years ago
0
First Working Spec Test -- Ability Boosts
#1
GuyPaddock
closed
2 years ago
0
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