By the OpenRVS team:
Thanks to: Tony, Psycho, Legacy, juguLator01, SMC and ShadowSquad clans, and the AllR6 community.
A patch to fix Red Storm Entertainment's mistakes (intentional and otherwise). Allows multiplayer again, enables more serious modding, implements some QOL fixes.
system
directory. For Steam, this is steamapps\common\Rainbow Six 3 Gold\system
.openrvs.ini
- see the [OpenRVS.OpenFOV]
section.system
directory.RavenShield.mod
in your game's Mods
directory, and add the following
lines. NOTE: The OpenRVS.OpenBeacon
line should replace the
IpDrv.UdpBeacon
line. This may not be compatible with N4Admin installations.
ServerActors=OpenRVS.OpenServer
ServerActors=OpenRVS.OpenBeacon
ServerActors=OpenRenderFix.OpenFix
ServerPackages=OpenRenderFix
system/RavenShield.ini
, and ensure that your ServerBeaconPort
is set
to exactly 1000 above your server's Port
, and that BeaconPort
is exactly
2000 above your server's Port
.NOTE: Server admins can ban users by IP address in the BanList.ini
file, found
in your game's Server
directory.
The R6GameService.dll
file contains code which makes requests to Ubisoft's
historical infrastructure for the game, which is now shut down. This can result
in lag or stutter.
To fix this, you can patch the file using ChrisWak's patcher, or simply replace the file with an already-patched version.
Since v1.5, OpenRVS servers send an extra UDP beacon to a web server running openrvs-registry. This app tracks all known servers, healthchecks them to hide unhealthy serers, and automatically adds new servers to the list when the UDP beacon is received.
Since v1.6, the config key is RegistryServerHost
instead of RegistryServerIP
,
and DNS domain names are supported (rather than just IP addresses).
The registry listens for beacons on UDP port 8080, and listens for server list requests on HTTP port 8080 (on the /servers URL).
The IP and port for the deployment can be configured in openrvs.ini
:
[OpenRVS.OpenBeacon]
RegistryServerHost=api.openrvs.org
RegistryServerPort=8080
Note: You should test your changes using this process BEFORE opening a pull request!
First, you will need to download Twi's Raven Shield SDK. Put this somewhere convenient (such as C:\rvssdk
).
The SDK expects the OpenRVS code (both OpenRVS
and OpenRenderFix
directories) to be inside the Code Environment
directory in the SDK folder. Be sure to copy \PATH\TO\GIT\REPO\{OpenRVS,OpenRenderFix}
to \PATH\TO\SDK\Code Environment
to operate on the latest version of your code.
SDK2
directory."SDK ToolBelt.bat"
to enter the CLI160
to activate the SDK for Raven Shield v1.60compile
to enter the compiler, and then type OpenRVS
to compile OpenRVS. Address any errors or warnings if necessary. Type log
to show more detail. Note: If you see an error regarding appPreExit
, this can be ignored. This happens when building 1.60 code with the 1.56 compiler, and the compiled output will still be created successfully at \PATH\TO\SDK\OpenRVS.u
strip
to enter the symbol/docstring stripper, and then type OpenRVS.u
to run it. This will reduce output file size by around 60%OpenRVS.u
and/or OpenRenderFix.u
to your game directory's system
folder (both client and server)Repeat the above process for OpenRenderFix
instead of OpenRVS
to compile changes to weapon rendering in multiplayer.
In order to enable debug logging, edit OpenLogger.uc
and change false
to true
where instructed.
We have included a number of reusable UnrealScript2 libraries in OpenRVS: