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OpenSRProject
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OpenStarRuler-Modpack
OpenSR Modpack - An optional collection of bug fixes and non-gameplay changing improvements
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Artifact seed ship tick
#35
Skeletonxf
closed
1 year ago
0
Add contrail map from CE
#34
Skeletonxf
closed
1 year ago
1
Port fix from CE to avoid depleting stored labor when constructing time based constructions
#33
Skeletonxf
closed
1 year ago
0
Adds UI checkbox to toggle local defense gen on and off
#32
Skeletonxf
opened
1 year ago
2
ModEfficiencyDistanceToOrbital hook bugfix
#31
Skeletonxf
closed
1 year ago
0
More duration tooltips
#30
Skeletonxf
closed
1 year ago
0
Flare radiation status duration tooltip enchancement
#29
Skeletonxf
closed
1 year ago
0
Review planet physics
#28
DaloLorn
opened
2 years ago
4
Interdict movement fixes
#27
Skeletonxf
closed
2 years ago
0
Port CE fix for double refund when cancelling a retrofit
#26
Skeletonxf
closed
2 years ago
0
Hyperdense Laser information is incorrect
#25
darloth
closed
2 years ago
2
Port CE shipset selection UI bug fix
#24
Skeletonxf
closed
2 years ago
0
Energy influence refunds
#23
Skeletonxf
closed
2 years ago
0
Owner changes changes maintenance payer
#22
Skeletonxf
closed
2 years ago
0
OpenSR Modpack 1.2.0 - release checklist
#21
DaloLorn
opened
2 years ago
0
Fix raiding support ships not checking their flagship supply consume factor when deciding if they can afford to take supplies off the flagship
#20
Skeletonxf
closed
3 years ago
0
Terraforming callback
#19
DaloLorn
opened
3 years ago
0
Retrofit bug fix
#18
Skeletonxf
closed
3 years ago
0
Lobby saves
#17
Skeletonxf
closed
3 years ago
10
Make sure initMesh is always called on spawned in asteroids
#16
Skeletonxf
closed
3 years ago
1
Attack orders
#15
Skeletonxf
closed
2 years ago
0
Check for trait conflicts in both directions
#14
Skeletonxf
closed
3 years ago
1
Mothership exploit fix
#13
Skeletonxf
closed
2 years ago
3
[suggestions]the problem of no "Z axis" for FTL movement orders
#12
whismerhill
opened
3 years ago
3
[suggestions]map settings saving
#11
whismerhill
opened
3 years ago
1
Save object validity for popups and discard on reload if not valid
#10
Skeletonxf
closed
3 years ago
1
Current master version has some sort of savegame corruption
#9
EngineOfDarkness
closed
3 years ago
5
Pin Object / Pin Object Floating causes savegame corruption if pinned object is destroyed in Vanilla SR2
#8
EngineOfDarkness
closed
2 years ago
5
Fix "Pin Object Floating" not getting saved
#7
EngineOfDarkness
closed
3 years ago
1
Always favor resources that are tradable on auto import
#6
Skeletonxf
closed
3 years ago
0
Webhook test.
#5
DaloLorn
closed
3 years ago
1
Inverted choice icons on datacenter anomaly
#4
DaloLorn
closed
2 years ago
0
Resolve pre-MP issues.
#3
DaloLorn
opened
3 years ago
0
Figure out Workshop distribution.
#2
DaloLorn
closed
3 years ago
2
Finish resolving licensing issues.
#1
DaloLorn
closed
3 years ago
1