By Osmodium
Version: 1.1.0
Disclaimer: Works on Windows and macOS only
Works with all languages as long as you have a voice in that language installed.
Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab. Alternatively locate the zip file after clicking the "Install" button in Unity Mod Manager.
If running on OSX 64-bit you might need to use the mono console.exe* command (see UMM documentation for further)
If you find issues or would like to request features, please use the issues tracker in GitHub here
When in dialog mode you can now press the play button next to the left image to listen to the current block of dialog. If autoplay is enabled, you don't have to push the playbutton.
When inspecting a book (through right-click->Info) hover over the text and left click.
When inspecting an item (through right-click->Info) hover over text (not all text is currently supported) and left click.
In the journal, each of the bigger text blocks and important stuff can be played through the play button adjacent to the text.
In the encyclopedia the text blocks (defined by Owlcat) can be played by pressing the play button adjacent to the text.
When encountering a book event, the text can be played by hovering the text part (it will apply the chosen hover effect) and left-clicking.
The various pop-up boxes that eventually shows up throughout the game, can be played when hovered and left-clicked.
When your amy has defeated an enemy, the resulting message text is also supported for playback when hovered and left-clicked.
Both big and small tutorial windows text is supported and can be played by hovering and left-clicking.
When inspecting a character, the story of that character is displayed both under Summary and under Biography, and are both supported by hovering and left-clicking.
The different settings (available through ctrl+f10 if not overridden in the UMM) for SpeechMod
Why did I create this mod? I have come to realize that I spend alot of my energy through the day on various activities, so when I get to play a game I rarely have enough energy left over to focus on reading long passages of text. So I thought it nice if I could get a helping hand so I wouldn't miss out on the excellent stories and writing in text heavy games. After I started creating this mod, I have thought to myself that if I struggle with this issue, imageine what people with genuine disabilities must go through and possibly miss out on, which motivated me even more to get this mod working and release it. I really hope that it will help and encourage more people to get as much out of the game as possible.
If you find a name in the game which is pronounced funny by the voice, you can add it to the PhoneticDictionary.json in the mod folder (don't uninstall the mod as this will be deleted). I don't have a great way of submitting changes to this besides through GitHub pull requests, which is not super user friendly. But let's see if we can build a good pronounciation database for the voice together. Also feel free to hit me up with ideas, issues and PRs on GitHub or NexusMods :)