Owmacohe / Kharkovchanka

MIT License
2 stars 0 forks source link

Playtest Response - Madeline #5

Open m-hops opened 2 years ago

m-hops commented 2 years ago
  1. How do the vehicle controls feel? Too slide-y? Too fast/slow?

I think it's a bit to difficult to gauge speed as too fast or slow considering that would be more dependent on gameplay, but at this time, I feel that they're good. Could lean into the tankiness of the controls a bit more, but I don't know whether that would be better or worse.

  1. Would something like an energy system (would deplete with each task completed) work well here, to create consequences and/or resource management?

Yep! I think you could link it to a larger narrative as well. Maybe the energy is something your vehicle uses?

  1. If a story were to be added, would a large, complex narrative, or a small character-based one be better?

I see a story featuring 2 characters primarily: The driver of the machine (you) and someone giving you directions who has their motivations.

  1. In reference to the above question, I think a dating sim set between various researchers on the Kharkovchanka might be hilarious. Would this be a bad idea to pursue?

It could be funny, but with the art style and setting I think it would require more planning.

  1. Should this game have music? Or is the quiet rumbling of the engine actually enjoyable on its own?

Ambient sound > soundtrack

Make the enviroment more alive with location based sound