Owmacohe / Kharkovchanka

MIT License
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Kharkovchanka

Second game prototype for my CART 315 class

Game features

Journal

Design hypothesis

Development

Entry 1

Entry 2

Entry 3

Entry 4

Entry 5

Entry 6

Questions for playtesters

Make sure to open the Start scene first

  1. How do the vehicle controls feel? Too slide-y? Too fast/slow?
  2. Would something like an energy system (would deplete with each task completed) work well here, to create consequences and/or resource management?
  3. If a story were to be added, would a large, complex narrative, or a small character-based one be better?
  4. In reference to the above question, I think a dating sim set between various researchers on the Kharkovchanka might be hilarious. Would this be a bad idea to pursue?
  5. Should this game have music? Or is the quiet rumbling of the engine actually enjoyable on its own?

Results from playtesting

Main issues

Main enjoyments

Improvements to be made