Loading up a game, pressing O, creating new dimension from a preset, game crash and get the crash report posted below.
Expected Behavior
Press O, Select preset, and choose configurations for the new dimension, hit apply.
Which platforms have you reproduced this issue using?
Forge Single Player
OTG Version
OTG v9.3
Platform Version
1.12.2
Steps To Reproduce
Can only reproduce if the "# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
" config values in the forge.cfg file are set to 100 or higher.
Took me a very long time to narrow it down, but the "# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second." setting in forge.cfg was set to 100 which was causing this to happen. I have no clue why this may be, but I thought you guys might find this information useful.
Is there an existing issue for this?
Current Behavior
Loading up a game, pressing O, creating new dimension from a preset, game crash and get the crash report posted below.
Expected Behavior
Press O, Select preset, and choose configurations for the new dimension, hit apply.
Which platforms have you reproduced this issue using?
Forge Single Player
OTG Version
OTG v9.3
Platform Version
1.12.2
Steps To Reproduce
Can only reproduce if the "# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second. " config values in the forge.cfg file are set to 100 or higher.
Log file
https://paste.denizenscript.com/View/124364
Anything else?
Took me a very long time to narrow it down, but the "# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second." setting in forge.cfg was set to 100 which was causing this to happen. I have no clue why this may be, but I thought you guys might find this information useful.