Closed C0rvus closed 9 years ago
I didn't add this script so i don't really know how it works... sorry. :/
The "isPlayerGrounded" Method of the PlayerMovement Script is returning false all the time, after the Player jumped the first time! However I found a quick workaround for this bug, by adding a smelly countown timer to the jump check.
Seems to have something to do with "is Grounded"