The_Escapist
Authors:
- C0rvus (Benedikt Hierl)
- Chris-shari (Christoph Herbert)
- Daniel192 (Daniel Hecht)
- qliffp (Oliver Pöppel)
- Julien-ur (Julien Wachter)
- Toby3011 (Tobias Zirngibl)
Division of labour:
3D
- (Re)-Texturing assets (qliffp)
- Texturing protagonist (C0rvus)
- Object creation (qliffp C0rvus)
- Avatar creation (Daniel192)
- Alert spider creation (Daniel192)
- Modular level set creation (C0rvus)
- Provision of asset packs (C0rvus)
Audio
- Provision of sound sets (Julien-ur, Toby3011, Chris-shari, C0rvus)
Coding
- Movement behaviour of player (Chris-shari)
- Environment interaction (Julien-ur)
- Inventory system (Julien-ur)
- Camera system (Chris-shari)
- Artificial intelligence (Toby3011, Julien-ur)
- Game logic (Toby3011, Julien-ur)
- Lockpicking ability (Julien-ur)
- Sneaking ability (Toby3011, Julien-ur)
GameDesign
- Animation controller (Chris-shari)
- Setting of audio in levels (Chris-shari)
- Creation of level 1 (Julien-ur)
- Creation of level 2 (qliffp)
- Creation of outro (C0rvus)
- Detailling of level 1 (Julien-ur, C0rvus)
- Detailling of level 2 (qliffp, C0rvus)
- Storytelling (Chris-shari, Julien-ur, qliffp)
UI
- (Pause)-Main menu creation (Toby3011)
- Creation HUD (Toby3011)
- Creation Deathscreen (Toby3011)
Miscellaneous
- Management / Organization (C0rvus)
- Planning (C0rvus)
- Documentation (GitHub,GDG,..) (C0rvus)
- Bugfixing player model (Daniel192)
- Bugtesting / - reporting (Daniel192)
To view the internal organization (time tables, weekly proceedings, etc.) click here