PSMGGamesSS2015 / PSMG_SS_2015_The_Escapist

5 stars 0 forks source link

GameDesign: Adjusting enemy movement #81

Closed C0rvus closed 9 years ago

C0rvus commented 9 years ago

It would be cool when the enemy model (knight) would have a more realistic movement. The knight already has some animations included and it would be cool if you could manage it to adapt his animation to his movement, so he is not hovering around more and is really walking instead.

I know it might be a tough challenge. Simply look how far you can get with it :)

grimlorn commented 9 years ago

The work to this issue is not really done yet. Adjustment, other movements etc. needed. But this is maybe up to Tobi, he writes the script, waypoints etc.

grimlorn commented 9 years ago

Issue doesn't make any sense as long as there is no enemy implemented. New issue will be opened when we have a enemy in the game. ;)