PSMGGamesSS2015 / PSMG_SS_2015_The_Escapist

5 stars 0 forks source link

GameDesign: StateMachine for Player #95

Closed grimlorn closed 9 years ago

grimlorn commented 9 years ago

StateMachine is added. Next we need animations, so I can add them to the player. Only then I can try to work with the root motion (and disabled in consequence the player.translate-pattern).

C0rvus commented 9 years ago
                                                                                  I have added some Monsters to the project. Perhaps when you drag them into the scene and look at their animation, perhaps it can help you a little bit?                                                                                                                                                                                                                                                                                                                                        Sent from my BlackBerry 10 smartphone.                                                                                                                                                                                                                From: Chris-shariSent: Dienstag, 16. Juni 2015 11:03To: PSMGGamesSS2015/PSMG_SS_2015_The_EscapistReply To: PSMGGamesSS2015/PSMG_SS_2015_The_EscapistSubject: Re: [PSMG_SS_2015_The_Escapist] GameDesign: StateMachine for Player (#95)StateMachine is added. Next we need animations, so I can add them to the player. Only then I can try to work with the root motion (and disabled in consequence the player.translate-pattern).

—Reply to this email directly or view it on GitHub.

grimlorn commented 9 years ago

That doesn't have to do anything with the player. The player needs own animation clips and an avatar with all bones etc. That would be up to Daniel.