An Android view that allows to paint with a finger in the screen and saves the result as a Bitmap.
Add this dependency to your build.gradle file:
dependencies {
compile 'me.panavtec:drawableview:{Lib version, see the mvn central badge}'
}
Add the view to your xml layout in this way:
<me.panavtec.drawableview.DrawableView
android:id="@+id/paintView"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
Now in your activity code set a config to this view:
DrawableViewConfig config = new DrawableViewConfig();
config.setStrokeColor(getResources().getColor(android.R.color.black));
config.setShowCanvasBounds(true); // If the view is bigger than canvas, with this the user will see the bounds (Recommended)
config.setStrokeWidth(20.0f);
config.setMinZoom(1.0f);
config.setMaxZoom(3.0f);
config.setCanvasHeight(1080);
config.setCanvasWidth(1920);
drawableView.setConfig(config);
Now the view is ready to paint! You can see the attached sample for more info
To save the results of the view to a Bitmap just call:
java drawableView.obtainBitmap()
0.6
[Bug/Improvement] When the view is bigger than the canvas (config width/height) now I'm showing a rect and don't allow user to draw outside the canvas.
[Improvement] Added obtainBitmap(Bitmap method) to draw inside an already created Bitmap
0.5
Initial version
Christian Panadero Martinez - http://panavtec.me - @PaNaVTEC
Carlos Morera de la Chica - @CarlosMChica
Copyright 2015 Christian Panadero Martinez
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.