PacktPublishing / Sculpting-the-Blender-Way

Sculpting the Blender Way, published by Packt
MIT License
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Sculpting the Blender Way

Sculpting the Blender Way

This is the repository for Sculpting the Blender Way, published by Packt.

Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

What is this book about?

Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.

This book covers the following exciting features:

If you feel this book is for you, get your copy today!

<img src="https://raw.githubusercontent.com/PacktPublishing/GitHub/master/GitHub.png" alt="https://www.packtpub.com/" border="5" />

Following is what you need for this book: This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

With the following software and hardware list you can run all files present in the book (Chapter 1-10).

Software and Hardware List

Chapter Software required OS required
1-10 Blender Windows, Mac OS X

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Sculpting in Action

Click on the following link to see the Sculpting in Action:

YouTube

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Get to Know the Author

Xury Greer is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.

Other books by the authors

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781801073875