An advanced character and clothes editor that aims to be comfortable to use, hide complexity and blend in with original GTA V interface elements.
I tried to cover every feature that GTA Online character creator offers, notably:
I have made improvements in places where I thought Rockstar's creator didn't do a particularly good job:
face
, body
and legs
viewsclient/blacklist.lua
in fxmanifest client_scripts, then edit the file)I intended this to be fully functional resource with minimal configuration. Editing and saving characters to the database should work out-of-the-box.
Thanks to SaltyGrandpa you can now use this resource standalone, without esx framework. To do so, follow his instructions in shared/config.lua
.
In order to use this resource with esx, you need: legacy version of es_extended OR extendedmode
Usage with extendedmode
requires additional configuration (explained in shared/config.lua)
In addition, the skin data column
that esx_skin uses is required (SQL file included).
It will most likely conflict with esx_skin as it labels and uses some data in exact same way.
Optional integration with esx_identity is possible.
Optional features can be configured editing config.lua
file.
Admins can use /identity
, /features
, /style
, /apparel
commands to open respective tabs or /character
to open full character customization anywhere.
If you are able to install and configure esx, you should have no problem using this resource, but in case you do, here's a very simple step-by-step guide:
Code
button on the github page and select Download Zip
.cui_character-master
folder to cui_character
.skin
column in your database's users
table. If you don't, run the included esx_skin.sql
file.start cui_character
somewhere under start es_extended
.Clothes customization is sort-of experimental. It relies on pulling entire data set from the game using natives and filtering them to only those that Rockstar gave names. This seems to result in a more limited selection as well as a noticable loading time when building the html dynamically.
I would be grateful if someone could point out a way to do it better. Preferably one that does not involve including and parsing custom, several megabytes large data files.
Gloves have been omitted entirely from the clothes selection, they are really messy and I have not found a way to automatically match them with other currently selected components. It would require an arduous, manual approach to get them in now.