Closed pritchard6782 closed 3 years ago
The following code crashes the game
`constructors = component.proxy(component.findComponent("Constructor")) panels = component.proxy(component.findComponent("Panel"))
clock = 2.1 standby = false
for , panel in pairs(panels) do for , m in pairs(panel:getModules()) do print(m) end end `
Version: 140083, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes
Unhandled exception
FactoryGame_Win64_Shipping!FMallocBinned2::Realloc() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\hal\mallocbinned2.h:532] FactoryGame_Win64_Shipping!FScriptArray::ResizeTo() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\containers\scriptarray.h:200] FactoryGame_Win64_Shipping!UArrayProperty::DestroyValueInternal() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:540] UE4_FicsItNetworks_Win64_Shipping!UFINUFunction::Execute() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\reflection\finufunction.h:57] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaCallFINFunc() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaref.cpp:46] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaInstanceFuncCall() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luainstance.cpp:122] UE4_FicsItNetworks_Win64_Shipping!luaD_precall() UE4_FicsItNetworks_Win64_Shipping!luaV_execute() UE4_FicsItNetworks_Win64_Shipping!luaD_callnoyield() UE4_FicsItNetworks_Win64_Shipping!luaD_rawrunprotected() UE4_FicsItNetworks_Win64_Shipping!lua_resume() UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::LuaProcessor::luaTick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaprocessor.cpp:350] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::LuaProcessorTick::syncTick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaprocessor.cpp:160] UE4_FicsItNetworks_Win64_Shipping!AFINComputerCase::Factory_Tick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputercase.cpp:156] FactoryGame_Win64_Shipping!::operator()() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:425] FactoryGame_Win64_Shipping!FParallelForData::Process() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\parallelfor.h:134] FactoryGame_Win64_Shipping!TGraphTask::ExecuteTask() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842] FactoryGame_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:853] FactoryGame_Win64_Shipping!FTaskThreadBase::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:524] FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
Should be fixed with the next version,
if the issue still persists, feel free to reopen or create a new issue ^^
Thanks for your support :3
The following code crashes the game
`constructors = component.proxy(component.findComponent("Constructor")) panels = component.proxy(component.findComponent("Panel"))
clock = 2.1 standby = false
for , panel in pairs(panels) do for , m in pairs(panel:getModules()) do print(m) end end `
Version: 140083, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes
Unhandled exception
FactoryGame_Win64_Shipping!FMallocBinned2::Realloc() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\hal\mallocbinned2.h:532] FactoryGame_Win64_Shipping!FScriptArray::ResizeTo() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\containers\scriptarray.h:200] FactoryGame_Win64_Shipping!UArrayProperty::DestroyValueInternal() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:540] UE4_FicsItNetworks_Win64_Shipping!UFINUFunction::Execute() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\reflection\finufunction.h:57] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaCallFINFunc() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaref.cpp:46] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaInstanceFuncCall() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luainstance.cpp:122] UE4_FicsItNetworks_Win64_Shipping!luaD_precall() UE4_FicsItNetworks_Win64_Shipping!luaV_execute() UE4_FicsItNetworks_Win64_Shipping!luaD_callnoyield() UE4_FicsItNetworks_Win64_Shipping!luaD_rawrunprotected() UE4_FicsItNetworks_Win64_Shipping!lua_resume() UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::LuaProcessor::luaTick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaprocessor.cpp:350] UE4_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::LuaProcessorTick::syncTick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\ficsitkernel\processor\lua\luaprocessor.cpp:160] UE4_FicsItNetworks_Win64_Shipping!AFINComputerCase::Factory_Tick() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputercase.cpp:156] FactoryGame_Win64_Shipping!::operator()() [d:\ws\sb-201123102323-c9f\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:425]
FactoryGame_Win64_Shipping!FParallelForData::Process() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\parallelfor.h:134]
FactoryGame_Win64_Shipping!TGraphTask::ExecuteTask() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
FactoryGame_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:853]
FactoryGame_Win64_Shipping!FTaskThreadBase::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:524]
FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]