Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
155 stars 50 forks source link
modification satisfactory satisfactory-community satisfactory-game-mod unreal-engine

FicsIt-Networks Build Status

FicsIt-Networks is a mod for Satisfactory, written in C++/BP using Unreal Engine and the Satisfactory Modloader, which allows you to control, monitor, manage and automate each process of your factory by providing a network system and programmable computers, aswell as other I/O. It is inspired by OpenComputers.

If you want to learn more: please visit the Documentation or the SMR Mod page

Discord

You can join our discord server where you can get help for using the mod, where you can share your scripts or just simply discuss the mod.

Work In Progress

This project is in no finished state! We are constantly working on features to make the mod even greater.

Want to test the Mod?

If you want to test the mod and so help with development, we would reccomend you to join the FicsIt-Networks Discord Server and contact one of the mod developers for a more in depth help. Testing means, it would not be a good idea to use the mod in your normal game state, testing means testing the mod in its own world to make sure every features works as intended.

You can download the latest builds:

[ Latest Stable Version ]  [ Development Version ]

To install it, simply download the .zip artifact and extract the contents of it into the <sf installation>/FactoryGame/Mods/FicsItNetworks folder. It has to be this exact path and folder name! Extract it in a way, so the .uplugin-File is located within this folder.

Streams

The biggest part of making this mod gets streamed at Panakotta00's Twitch Channel.

You-Tube

Features

Dependencies

For using the mod there are no dependencies except the Satisfactory Modloader for the game version and mod version you want to use.

As general project build dependency we have Eris for Lua 5.3 to run Lua code and persistency.

Roadmap

You can find the detailed progress in the project board.

Contributors