Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Crash After using basic methods #133

Closed Leongreen closed 3 years ago

Leongreen commented 3 years ago

After using methods like :getType() and :getInventories the games crashes, the one method I found to be working was the :setColor method for the indicator light. I tried with and without other mods installed and the issue persisted.

(the output in the console is unrelated) image Version: 152331, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 FactoryGame_FicsItNetworks_Win64_Shipping!FFINAnyNetworkValue::FFINAnyNetworkValue() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Network\FINAnyNetworkValue.h:62] FactoryGame_FicsItNetworks_Win64_Shipping!<lambda_9416da906595cf7109d39050b7dd147a>::operator()() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Reflection\FINStaticReflectionSource.cpp:139] FactoryGame_FicsItNetworks_Win64_Shipping!UE4Function_Private::TFunctionRefCaller<<lambda_9416da906595cf7109d39050b7dd147a>,TArray<FFINAnyNetworkValue,TSizedDefaultAllocator<32> > __cdecl(FFINExecutionContext const &,TArray<FFINAnyNetworkValue,TSizedDefaultA() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:539] FactoryGame_FicsItNetworks_Win64_Shipping!UFINFunction::Execute() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Reflection\FINFunction.h:65] FactoryGame_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaCallFINFunc() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaRef.cpp:48] FactoryGame_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaInstanceFuncCall() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaInstance.cpp:123] FactoryGame_FicsItNetworks_Win64_Shipping!luaD_precall() FactoryGame_FicsItNetworks_Win64_Shipping!luaV_execute() FactoryGame_FicsItNetworks_Win64_Shipping!luaD_callnoyield() FactoryGame_FicsItNetworks_Win64_Shipping!luaD_rawrunprotected() FactoryGame_FicsItNetworks_Win64_Shipping!lua_resume() FactoryGame_FicsItNetworks_Win64_Shipping!UFINLuaProcessor::LuaTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:553] FactoryGame_FicsItNetworks_Win64_Shipping!FFINLuaProcessorTick::syncTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:156] FactoryGame_FicsItNetworks_Win64_Shipping!UFINKernelSystem::Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItKernel.cpp:139] FactoryGame_FicsItNetworks_Win64_Shipping!AFINComputerCase::Factory_Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Computer\FINComputerCase.cpp:134] FactoryGame_FactoryGame_Win64_Shipping!<lambda_643bc97631e1119ca6d24cb4ba21c30f>::operator()() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:478] FactoryGame_FactoryGame_Win64_Shipping!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\public\async\parallelfor.h:169] FactoryGame_FactoryGame_Win64_Shipping!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:849] FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:862] FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:529] FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-210421141322 21c\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]

Also crashes \/ Screenshot 2021-05-27 155000 Version: 152331, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 FactoryGame_FicsItNetworks_Win64_Shipping!FFINAnyNetworkValue::FFINAnyNetworkValue() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Network\FINAnyNetworkValue.h:62] FactoryGame_FicsItNetworks_Win64_Shipping!<lambda_9416da906595cf7109d39050b7dd147a>::operator()() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Reflection\FINStaticReflectionSource.cpp:139] FactoryGame_FicsItNetworks_Win64_Shipping!UE4Function_Private::TFunctionRefCaller<<lambda_9416da906595cf7109d39050b7dd147a>,TArray<FFINAnyNetworkValue,TSizedDefaultAllocator<32> > __cdecl(FFINExecutionContext const &,TArray<FFINAnyNetworkValue,TSizedDefaultA() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:539] FactoryGame_FicsItNetworks_Win64_Shipping!UFINFunction::Execute() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Reflection\FINFunction.h:65] FactoryGame_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaCallFINFunc() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaRef.cpp:48] FactoryGame_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaInstanceFuncCall() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaInstance.cpp:123] FactoryGame_FicsItNetworks_Win64_Shipping!luaD_precall() FactoryGame_FicsItNetworks_Win64_Shipping!luaV_execute() FactoryGame_FicsItNetworks_Win64_Shipping!luaD_callnoyield() FactoryGame_FicsItNetworks_Win64_Shipping!luaD_rawrunprotected() FactoryGame_FicsItNetworks_Win64_Shipping!lua_resume() FactoryGame_FicsItNetworks_Win64_Shipping!UFINLuaProcessor::LuaTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:553] FactoryGame_FicsItNetworks_Win64_Shipping!FFINLuaProcessorTick::syncTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:156] FactoryGame_FicsItNetworks_Win64_Shipping!UFINKernelSystem::Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItKernel.cpp:139] FactoryGame_FicsItNetworks_Win64_Shipping!AFINComputerCase::Factory_Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Computer\FINComputerCase.cpp:134] FactoryGame_FactoryGame_Win64_Shipping!<lambda_643bc97631e1119ca6d24cb4ba21c30f>::operator()() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:478] FactoryGame_FactoryGame_Win64_Shipping!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\public\async\parallelfor.h:169] FactoryGame_FactoryGame_Win64_Shipping!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:849] FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:862] FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:529] FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]

SMMDebug_2021-5-27_5-30-47.zip

Leongreen commented 3 years ago

SMMDebug_2021-5-27_7-37-47.zip

/\ debug with no other mods install

Leongreen commented 3 years ago

Appears to be fixed in dev92