Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Crash on start #151

Closed kevink98 closed 3 years ago

kevink98 commented 3 years ago

The game is crashing on Loadingscreen with Version _FicsItNetworks_development131



Assertion failed: ModuleRCO [File:C:/Jenkins/workspace/FicsIt-Networks_development/SatisfactoryModLoader/Plugins/FicsItNetworks/Source/FicsItNetworks/FicsItNetworksModule.cpp] [Line: 226]

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450]
FactoryGame_FicsItNetworks_Win64_Shipping!<lambda_78385f2721599d9fc583b8e7ce390dca>::operator()() [C:\Jenkins\workspace\FicsIt-Networks_development\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItNetworksModule.cpp:218]
FactoryGame_FicsItNetworks_Win64_Shipping!HookInvokerExecutorMemberFunction<void (__cdecl AFGGameMode::*)(APlayerController *),{AFGGameMode::`vcall'{1872}',0},0,void,AFGGameMode,APlayerController *>::applyCallVoid() [C:\Jenkins\workspace\FicsIt-Networks_development\SatisfactoryModLoader\Plugins\SML\Source\SML\Public\Patching\NativeHookManager.h:304]
FactoryGame_Engine_Win64_Shipping!UWorld::SpawnPlayActor() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\levelactor.cpp:804]
FactoryGame_Engine_Win64_Shipping!ULocalPlayer::SpawnPlayActor() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\localplayer.cpp:299]
FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13006]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-lowprio\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:29]
FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12228]
FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12426]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-lowprio\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:13]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```
Panakotta00 commented 3 years ago

How have you installed the dev-version? Can you plz give us the fully crash log? Like generating a debug file with SMM after you have caused the crash...

kevink98 commented 3 years ago

FactoryGame.log

Is that the correct log?

I have installed it manual. I download it and extract it to the mod folder.

Now its works after update SML and with offcial version from SML from yesterday.

Panakotta00 commented 3 years ago

Well i hope its fixed, because the issues seems to have been that FINs Content Pak file has not been loaded... And so It was not able to finde some stuff that was necessery at load...

Feel free to reopen the issue if it occurs again, but plz try to follow all guides regarding that matter in detail.