Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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CTD possibly related to Filesytem #152

Closed CageStooge closed 3 years ago

CageStooge commented 3 years ago

If you create a file in a file system through windows (VSCode)while the game is running, when I save and then exit the game it crashes, I have not 100% attempted to replicate it, but it's happened twice now and that is the only thing I have done differently in those two crashes. Only seem to happen when I create a new file in one of the drive directories, but don't load that file system in game. When I reload the game it gives me the warning that the disk filesystem of a drive or floppy of yours is different from the content that is saved in the save file you are trying to load.

[2021.08.21-03.25.18:699][ 81]LogFicsItNetworks: Computer_C_2147036978: Lua Processor stop 
[2021.08.21-03.25.23:590][ 81]LogThreadingWindows: Error: Runnable thread PoolThread 8 crashed.
[2021.08.21-03.25.23:590][ 81]LogWindows: Error: === Critical error: ===
[2021.08.21-03.25.23:590][ 81]LogWindows: Error: 
[2021.08.21-03.25.23:590][ 81]LogWindows: Error: Fatal error!
[2021.08.21-03.25.23:590][ 81]LogWindows: Error: 
[2021.08.21-03.25.23:590][ 81]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f8
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: 
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c294164 FactoryGame-FicsItNetworks-Win64-Shipping.dll!UFINKernelSystem::GetTimeSinceStart() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItKernel.cpp:354]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c0b5f64 FactoryGame-FicsItNetworks-Win64-Shipping.dll!FicsItKernel::Lua::luaComputerMillis() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaComputerAPI.cpp:85]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c060a92 FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaD_call() [G:\Projects\eris\src\ldo.c:483]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c08a935 FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaV_execute() [G:\Projects\eris\src\lvm.c:1615]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c060ef0 FactoryGame-FicsItNetworks-Win64-Shipping.dll!resume() [G:\Projects\eris\src\ldo.c:646]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c05ff74 FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaD_rawrunprotected() [G:\Projects\eris\src\ldo.c:146]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c061040 FactoryGame-FicsItNetworks-Win64-Shipping.dll!lua_resume() [G:\Projects\eris\src\ldo.c:680]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c29e6fb FactoryGame-FicsItNetworks-Win64-Shipping.dll!UFINLuaProcessor::LuaTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:541]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c1d58d1 FactoryGame-FicsItNetworks-Win64-Shipping.dll!FAsyncTask<FLuaTickRunnable>::DoWork() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:271]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa3c1b297e FactoryGame-FicsItNetworks-Win64-Shipping.dll!FAsyncTask<FLuaTickRunnable>::Abandon() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:315]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa47f9ad48 FactoryGame-Core-Win64-Shipping.dll!FQueuedThread::Run() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\hal\threadingbase.cpp:855]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa4810cddb FactoryGame-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffa481057f1 FactoryGame-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:35]
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffb0b667034 KERNEL32.DLL!UnknownFunction []
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: [Callstack] 0x00007ffb0b842651 ntdll.dll!UnknownFunction []
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: 
[2021.08.21-03.25.23:591][ 81]LogWindows: Error: Crash in runnable thread PoolThread 8
Panakotta00 commented 3 years ago

the issue may be fixed with the next update and in the in-dev build dev/137.

feel free to reopen the issue if it still persists