Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
157 stars 51 forks source link

AV when exiting to desktop #158

Closed yackimoff closed 3 years ago

yackimoff commented 3 years ago
Version: 160628, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f8

FactoryGame_FicsItNetworks_Win64_Shipping!UFINKernelSystem::GetTimeSinceStart() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItKernel.cpp:354]
FactoryGame_FicsItNetworks_Win64_Shipping!FicsItKernel::Lua::luaComputerMillis() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaComputerAPI.cpp:85]
FactoryGame_FicsItNetworks_Win64_Shipping!luaD_call() [G:\Projects\eris\src\ldo.c:483]
FactoryGame_FicsItNetworks_Win64_Shipping!luaV_execute() [G:\Projects\eris\src\lvm.c:1615]
FactoryGame_FicsItNetworks_Win64_Shipping!resume() [G:\Projects\eris\src\ldo.c:646]
FactoryGame_FicsItNetworks_Win64_Shipping!luaD_rawrunprotected() [G:\Projects\eris\src\ldo.c:146]
FactoryGame_FicsItNetworks_Win64_Shipping!lua_resume() [G:\Projects\eris\src\ldo.c:680]
FactoryGame_FicsItNetworks_Win64_Shipping!UFINLuaProcessor::LuaTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:541]
FactoryGame_FicsItNetworks_Win64_Shipping!FAsyncTask<FLuaTickRunnable>::DoWork() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:271]
FactoryGame_FicsItNetworks_Win64_Shipping!FAsyncTask<FLuaTickRunnable>::Abandon() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:315]
FactoryGame_Core_Win64_Shipping!FQueuedThread::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\hal\threadingbase.cpp:855]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
Panakotta00 commented 3 years ago

When reporting a issue its not enough to just post the crash... We need information about what you did to get it, what your setup is, what code you use, we ned the Debug File you can generate with SMM

yackimoff commented 3 years ago

Yeah, you're right, sorry. I'm not even sure I can explain what actions did I make, actually. Just thought GetTimeSinceStart bit can be helpful.