Closed ERYK500 closed 2 years ago
I can not seem to reproduce this bug. It is true that setting "" does not clear the display, and I'll fix that, but the graphics/brightness-issue can not be reproduced here.
setText("") now at least clears the text. As I can not reproduce the rendering issue, I might close this. Patches will be in RozeDevelopment branch until next major release
Fixes in #167
Describe the bug Launching micro display's setText method with the "" as an argument makes it's screen go schrödinger-bright (the screen became semi-randomly pitch-black or font-colored(/light-ed)).
To Reproduce Steps to reproduce the behavior:
component.proxy(--[[the uuid of the panel goes here]]):getModules()[1]:setText("")
Expected behavior The display should just be black after running the code above.
Additional context I'm running the game on low graphics settings and lower than my display's native resolution to mantain decent frames.