Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
156 stars 51 forks source link

Crash upon new game in regular branch #174

Closed Bjohnson131 closed 2 years ago

Bjohnson131 commented 2 years ago

Describe the bug Upon creating a new game with the desert spawn, the game crashes

SMMDebug_2021-11-17_7-6-43.zip

To Reproduce Steps to reproduce the behavior:

  1. start a new session with any name, private.

Expected behavior A clear and concise description of what you expected to happen.

  1. I don't crash!

Additional context Here is the stacktrace:

Version: 163716, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes

Assertion failed: ModuleRCO [File:G:/Projects/Satisfactory/SatisfactoryModLoader/Plugins/FicsItNetworks/Source/FicsItNetworks/FicsItNetworksModule.cpp] [Line: 226]

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450]
FactoryGame_FicsItNetworks_Win64_Shipping!<lambda_165496916da48ca0ae404610c6ca403d>::operator()() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItNetworksModule.cpp:218]
FactoryGame_FicsItNetworks_Win64_Shipping!HookInvokerExecutorMemberFunction<void (__cdecl AFGGameMode::*)(APlayerController *),{AFGGameMode::`vcall'{1872}',0},0,void,AFGGameMode,APlayerController *>::applyCallVoid() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\SML\Source\SML\Public\Patching\NativeHookManager.h:304]
FactoryGame_Engine_Win64_Shipping!UWorld::SpawnPlayActor() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\levelactor.cpp:804]
FactoryGame_Engine_Win64_Shipping!ULocalPlayer::SpawnPlayActor() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\localplayer.cpp:299]
FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13006]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-lowprio\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:29]
FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12228]
FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12426]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-lowprio\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:13]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

let me know what else I can provide.

Panakotta00 commented 2 years ago

I looks to me like you tried to install the Mod manually on EA.

I highly advice you to use the Satisfactory Mod Manager instead.

If you still insist on doing a manual install, please read the FIN manual installation directions closely.

Bjohnson131 commented 2 years ago

This was actually on SMM

Bjohnson131 commented 2 years ago

@Panakotta00

Skyamoeba commented 2 years ago

Did you have any other mods installed, if so uninstall them and then try again with only Ficsit Networks to make sure that it is a mod conflict etc