Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Game crash on start #183

Closed VoiD2008 closed 2 years ago

VoiD2008 commented 2 years ago

Only FN and SML mods are installed FactoryGame_FicsItNetworks_Win64_Shipping!FFicsItNetworksModule::StartupModule() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItNetworksModule.cpp:166]

Version: 174506, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No

Assertion failed: Count>=0 [File:D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 3227]

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:461]
FactoryGame_CoreUObject_Win64_Shipping!FArrayProperty::CopyValuesInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:602]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InitProperties() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3031]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2794]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2706]
FactoryGame_CoreUObject_Win64_Shipping!UClass::CreateDefaultObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3708]
FactoryGame_CoreUObject_Win64_Shipping!UClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4550]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1725]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3198]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3523]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4539]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::FlushLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6992]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackageInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1137]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackage() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1458]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::CookedPackageNamesWithoutAssetDataGathered() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:2356]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::ScanPathsAndFilesSynchronous() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:2092]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::ScanPathsSynchronous() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:1560]
FactoryGame_FicsItNetworks_Win64_Shipping!FFicsItNetworksModule::StartupModule() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItNetworksModule.cpp:166]
FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\modules\modulemanager.cpp:538]
FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\moduledescriptor.cpp:561]
FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1295]
FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1369]
FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3250]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launch.cpp:127]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

P.S. yesterday everyhing worked fine, nothing changed except maybe some auto updates

VoiD2008 commented 2 years ago

After i tryed to downgrade FN and SML version (without any luck, previous version not working with error about procedure entry point) And then completly reinstalled SML and FN crash log changed a little

(without FN mod game client works as usual)

Version: 174506, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

VCRUNTIME140
FactoryGame_CoreUObject_Win64_Shipping!FArrayProperty::InstanceSubobjects() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:662]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::InstanceSubobjectTemplates() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2155]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InstanceSubobjects() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2933]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2851]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2706]
FactoryGame_CoreUObject_Win64_Shipping!UClass::CreateDefaultObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3708]
FactoryGame_CoreUObject_Win64_Shipping!UClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4550]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1725]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3198]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3523]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4539]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::FlushLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6992]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackageInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1137]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackage() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1458]
FactoryGame_CoreUObject_Win64_Shipping!ResolveName() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:787]
FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObjectInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:849]
FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:924]
FactoryGame_CoreUObject_Win64_Shipping!StaticLoadClass() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:957]
FactoryGame_FicsItNetworks_Win64_Shipping!UFINNetworkConnectionComponent::UFINNetworkConnectionComponent() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Network\FINNetworkConnectionComponent.cpp:14]
FactoryGame_CoreUObject_Win64_Shipping!UClass::CreateDefaultObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3707]
FactoryGame_CoreUObject_Win64_Shipping!UClass::CreateDefaultObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3636]
FactoryGame_CoreUObject_Win64_Shipping!UObjectLoadAllCompiledInDefaultProperties() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:908]
FactoryGame_CoreUObject_Win64_Shipping!ProcessNewlyLoadedUObjects() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:731]
FactoryGame_Core_Win64_Shipping!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:955]
FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\modules\modulemanager.cpp:520]
FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\moduledescriptor.cpp:561]
FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1295]
FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1369]
FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3250]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launch.cpp:127]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

SMM Log

scatterlogical commented 2 years ago

Second this. Seems to be the result of 174506 update. Noticed Power Checker mod did a compatibility update for 174506 if that helps.

Version: 174506, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

VCRUNTIME140
FactoryGame_CoreUObject_Win64_Shipping!FArrayProperty::CopyValuesInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:618]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InitProperties() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3031]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2794]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2706]
FactoryGame_CoreUObject_Win64_Shipping!UClass::CreateDefaultObject() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:3708]
FactoryGame_CoreUObject_Win64_Shipping!UClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4550]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::Serialize() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1725]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3198]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3523]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4539]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::FlushLoading() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6992]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackageInternal() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1137]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackage() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1458]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::CookedPackageNamesWithoutAssetDataGathered() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:2356]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::ScanPathsAndFilesSynchronous() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:2092]
FactoryGame_AssetRegistry_Win64_Shipping!UAssetRegistryImpl::ScanPathsSynchronous() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\assetregistry\private\assetregistry.cpp:1560]
FactoryGame_FicsItNetworks_Win64_Shipping!FFicsItNetworksModule::StartupModule() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItNetworksModule.cpp:166]
FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\core\private\modules\modulemanager.cpp:538]
FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\moduledescriptor.cpp:561]
FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1295]
FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\projects\private\pluginmanager.cpp:1369]
FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3250]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\launch.cpp:127]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-211116092526-440\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Panakotta00 commented 2 years ago

Have you installed the Mod manually, or did you use the Mod Manager? With either of those, it seems something went wrong with the installation so you should try to reinstall it. Also try to update FIN to v0.3.5

woodwardkw commented 2 years ago

I was able to load Ficsit-Networks without any crashing

scatterlogical commented 2 years ago

Yeah this seems to have been resolved with the last mod update.