Closed WazWaz closed 4 years ago
Not just building. Any left click.
Not just left click. Right click too.
UE4_FicsItNetworks_Win64_Shipping!AFINComputerSubsystem::OnSecondaryFirePressed() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputersubsystem.cpp:40]
Definitely something to do with dying. I have a save file from just before dying, and if I don't die, the bug doesn't occur.
Also getting this issue after death.
Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes
Unhandled exception
UE4_FicsItNetworks_Win64_Shipping!AFINComputerSubsystem::OnPrimaryFirePressed() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputersubsystem.cpp:32]
FactoryGame_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\classes\components\inputcomponent.h:270]
FactoryGame_Win64_Shipping!UPlayerInput::ProcessInputStack() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1310]
FactoryGame_Win64_Shipping!APlayerController::ProcessPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2476]
FactoryGame_Win64_Shipping!APlayerController::TickPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4461]
FactoryGame_Win64_Shipping!APlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2134]
FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgplayercontroller.cpp:219]
FactoryGame_Win64_Shipping!APlayerController::TickActor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4601]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:167]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
After dying, I get this whenever I build anything: