Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Crash after death #19

Closed WazWaz closed 4 years ago

WazWaz commented 4 years ago

After dying, I get this whenever I build anything:

Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled exception

UE4_FicsItNetworks_Win64_Shipping!AFINComputerSubsystem::OnPrimaryFirePressed() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputersubsystem.cpp:32]
FactoryGame_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\classes\components\inputcomponent.h:270]
FactoryGame_Win64_Shipping!UPlayerInput::ProcessInputStack() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1310]
FactoryGame_Win64_Shipping!APlayerController::ProcessPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2476]
FactoryGame_Win64_Shipping!APlayerController::TickPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4461]
FactoryGame_Win64_Shipping!APlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2134]
FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgplayercontroller.cpp:219]
FactoryGame_Win64_Shipping!APlayerController::TickActor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4601]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:167]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
WazWaz commented 4 years ago

Not just building. Any left click.

WazWaz commented 4 years ago

Not just left click. Right click too.

UE4_FicsItNetworks_Win64_Shipping!AFINComputerSubsystem::OnSecondaryFirePressed() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputersubsystem.cpp:40]

WazWaz commented 4 years ago

Definitely something to do with dying. I have a save file from just before dying, and if I don't die, the bug doesn't occur.

ankemp commented 4 years ago

Also getting this issue after death.

Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled exception

UE4_FicsItNetworks_Win64_Shipping!AFINComputerSubsystem::OnPrimaryFirePressed() [g:\projects\satisfactory\mods\ficsit-networks\source\ficsitnetworks\computer\fincomputersubsystem.cpp:32]
FactoryGame_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\classes\components\inputcomponent.h:270]
FactoryGame_Win64_Shipping!UPlayerInput::ProcessInputStack() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1310]
FactoryGame_Win64_Shipping!APlayerController::ProcessPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2476]
FactoryGame_Win64_Shipping!APlayerController::TickPlayerInput() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4461]
FactoryGame_Win64_Shipping!APlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:2134]
FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgplayercontroller.cpp:219]
FactoryGame_Win64_Shipping!APlayerController::TickActor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\playercontroller.cpp:4601]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:167]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll