Closed M-Marvin closed 2 years ago
@Panakotta00 this is exactly the problem I was having that I reported a couple weeks ago on the Discord server. This appears to still persist in the current version, at least up through the one released just before SFU6 came out. It's pretty critical as it can not only crash the game but also prevent saves from loading once the game has gotten into a bad state and been saved that way.
Yes, I lost already 3 saves that way, but since in all 3 cases I was coding (and code gets saved seperatly) I could recover them with the autosaves.
any update on this? would be great if this could be addressed with the new build at it is catastrophic (game crashes, invalidates saves, etc). I notice in FINComputerGPU.cpp that there are some potential pointer dereferencing issues, ie, calling methods without checking for NULL, etc, but it's not a SEGV error so maybe unrelated. Didn't see anything "obvious" (I know C++ but I'm not super familiar with your code obviously)
I have a problem with the GPUs. I have a computer that has 3 GPUs and 3 Screens attached. On start it runs this loop:
It simply gives every screen (listed in "productionStatusLCDs") a gpu (listed in "gpus"). But since this day, it crashes even if i try to load the world, if i remove the "bindScreen" function from the GPU, it starts, but then the screens are black, because they have no gpu ...
The crash report shows the crash when bindScreen ist enabled.