Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Crash when closing a world #207

Closed M-Marvin closed 2 years ago

M-Marvin commented 2 years ago

When i close a world (with "back to desktop" or "back to main menu") the game simply crashes. The Crashreport:

[2022.02.14-23.25.34:559][287]LogExit: Preparing to exit.
[2022.02.14-23.25.34:559][287]LogMoviePlayer: Shutting down movie player
[2022.02.14-23.25.34:628][287]LogDeviceProfile: Device profile begin destroy: [0000021D85919F40] Windows
[2022.02.14-23.25.34:628][287]LogDeviceProfile: Device profile begin destroy: [0000021D8591A180] Default__DeviceProfile
[2022.02.14-23.25.34:628][287]LogDeviceProfile: Device profile begin destroy: [0000021D8591A000] WindowsNoEditor
[2022.02.14-23.25.34:630][287]LogOnline: Error: OSS: Leaderboards Interface Requested
[2022.02.14-23.25.34:630][287]LogOnline: Error: OSS: Leaderboards Interface Requested
[2022.02.14-23.25.34:778][287]LogFicsItNetworks: Computer_C_2145923758: Lua Processor stop 
[2022.02.14-23.25.34:778][287]LogFicsItNetworks: Computer_C_2147343241: Lua Processor stop 
[2022.02.14-23.25.34:778][287]LogFicsItNetworks: Computer_C_2146526354: Lua Processor stop 
[2022.02.14-23.25.34:778][287]LogFicsItNetworks: Computer_C_2146359765: Lua Processor stop 
[2022.02.14-23.25.37:167][287]LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed.
[2022.02.14-23.25.37:167][287]LogWindows: Error: === Critical error: ===
[2022.02.14-23.25.37:167][287]LogWindows: Error: 
[2022.02.14-23.25.37:167][287]LogWindows: Error: Fatal error!
[2022.02.14-23.25.37:167][287]LogWindows: Error: 
[2022.02.14-23.25.37:167][287]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001f8
[2022.02.14-23.25.37:167][287]LogWindows: Error: 
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1c170dd FactoryGame-FicsItNetworks-Win64-Shipping.dll!FicsItKernel::Lua::luaComputerMillis() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaComputerAPI.cpp:106]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1bd7116 FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaD_call() [G:\Projects\eris\src\ldo.c:483]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1c011ab FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaV_execute() [G:\Projects\eris\src\lvm.c:1615]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1bd725c FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaD_call() [G:\Projects\eris\src\ldo.c:511]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1c011ab FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaV_execute() [G:\Projects\eris\src\lvm.c:1615]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1bd7441 FactoryGame-FicsItNetworks-Win64-Shipping.dll!unroll() [G:\Projects\eris\src\ldo.c:567]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1bd662c FactoryGame-FicsItNetworks-Win64-Shipping.dll!luaD_rawrunprotected() [G:\Projects\eris\src\ldo.c:146]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1bd7614 FactoryGame-FicsItNetworks-Win64-Shipping.dll!lua_resume() [G:\Projects\eris\src\ldo.c:680]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1e47103 FactoryGame-FicsItNetworks-Win64-Shipping.dll!UFINLuaProcessor::LuaTick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\Processor\Lua\LuaProcessor.cpp:561]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1d62de1 FactoryGame-FicsItNetworks-Win64-Shipping.dll!FAsyncTask<FLuaTickRunnable>::DoWork() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:271]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbc1d3ee5e FactoryGame-FicsItNetworks-Win64-Shipping.dll!FAsyncTask<FLuaTickRunnable>::DoThreadedWork() [G:\Projects\Satisfactory\SatisfactoryUnrealEngine\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:315]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbd6c1d708 FactoryGame-Core-Win64-Shipping.dll!FQueuedThread::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp:992]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbd6db4387 FactoryGame-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffbd6dad741 FactoryGame-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffc4cc57034 KERNEL32.DLL!UnknownFunction []
[2022.02.14-23.25.37:167][287]LogWindows: Error: [Callstack] 0x00007ffc4d582651 ntdll.dll!UnknownFunction []
[2022.02.14-23.25.37:167][287]LogWindows: Error: 
[2022.02.14-23.25.37:167][287]LogWindows: Error: Crash in runnable thread PoolThread 11
[2022.02.14-23.25.37:218][287]LogExit: Executing StaticShutdownAfterError
[2022.02.14-23.25.37:218][287]LogWindows: FPlatformMisc::RequestExit(1)
[2022.02.14-23.25.37:218][287]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
[2022.02.14-23.25.37:240][287]Log file closed, 02/15/22 00:25:37

Except the "gpu:binCrash()" that i have already reported, the game normaly does not crash, this bug is new (and affects all saves, not only my current world). I ignore the bug, because the crash has the same effect as a normal "close game", but i dont think that this behavior is normal ...