Closed kfpopeye closed 1 year ago
The following code always seems to return and additional inventory. IE: Blenders have 3 but only have 2 outputs, same with refiners. Particle accelerators and manufacturers show 2 but only have 1 output.
invs = Manufacturer:getOutputInv() print(invs.Size)
Its not the number of inventories but the number of output slots. And its set by the game, it just provides the data what the game gives us.
The following code always seems to return and additional inventory. IE: Blenders have 3 but only have 2 outputs, same with refiners. Particle accelerators and manufacturers show 2 but only have 1 output.