Describe the bug
Large Screens saved to a blueprint and then built from the blueprint seem to have a very short distance away in which they will accept mouse events
To Reproduce
At a Blueprint designer place a basic 4m wall
Place a Large Screen on the wall
Save the blueprint
Place the blueprint elsewhere
Connect large screen to computer with network cable
Mouse events won't work unless standing very close to large screen
No problem if repeated but not as a blueprint
Expected behavior
A Large Screen placed on a vertical wall will accept mouse events when standing fairly far away (unlike the same if placed from a blueprint, where you need to practically have your nose touching the screen for it to accept the OnMouseMoved event)
Screenshots
Screenshot showing how close I am to screen (OnMouseMoved event changes the bg color of the cursor location blue)
Additional context
EA using FIN version 0.3.12
Problem seems to be the worst if the blueprint is placed with 180 degrees different heading than when created, but I could be imagining things. Distance always seems degraded anyway regardless of placed heading.
With the attached blueprint the middle and top screens send mouse events, but not from very far away. The bottom screen I can't get to work at all. Deleting the console or other screens does not help.
3 screen console 2x1.zip
Describe the bug Large Screens saved to a blueprint and then built from the blueprint seem to have a very short distance away in which they will accept mouse events
To Reproduce
Expected behavior A Large Screen placed on a vertical wall will accept mouse events when standing fairly far away (unlike the same if placed from a blueprint, where you need to practically have your nose touching the screen for it to accept the OnMouseMoved event)
Screenshots Screenshot showing how close I am to screen (OnMouseMoved event changes the bg color of the cursor location blue)
Additional context EA using FIN version 0.3.12
Problem seems to be the worst if the blueprint is placed with 180 degrees different heading than when created, but I could be imagining things. Distance always seems degraded anyway regardless of placed heading.
With the attached blueprint the middle and top screens send mouse events, but not from very far away. The bottom screen I can't get to work at all. Deleting the console or other screens does not help. 3 screen console 2x1.zip