Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
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Large Screens from blueprint have reduced distance to accept mouse events #254

Closed llamaizing closed 8 months ago

llamaizing commented 1 year ago

Describe the bug Large Screens saved to a blueprint and then built from the blueprint seem to have a very short distance away in which they will accept mouse events

To Reproduce

Expected behavior A Large Screen placed on a vertical wall will accept mouse events when standing fairly far away (unlike the same if placed from a blueprint, where you need to practically have your nose touching the screen for it to accept the OnMouseMoved event)

Screenshots Screenshot showing how close I am to screen (OnMouseMoved event changes the bg color of the cursor location blue) wall_close_up

Additional context EA using FIN version 0.3.12

Problem seems to be the worst if the blueprint is placed with 180 degrees different heading than when created, but I could be imagining things. Distance always seems degraded anyway regardless of placed heading.

With the attached blueprint the middle and top screens send mouse events, but not from very far away. The bottom screen I can't get to work at all. Deleting the console or other screens does not help. 3 screen console 2x1.zip

Panakotta00 commented 8 months ago

Will close, as I cant reproduce the issue... feel free to reopen if the issue still persists.