Build a computer with cpu, ram, eeprom, and an floppy or hard disk
Run this code until crash (like 3 - 8 times):
filesystem.initFileSystem('/dev')
local drive = ''
for _, child in pairs(filesystem.childs('/dev')) do
if not (child == 'serial') then
drive = child
break
end
end
if drive:len() < 1 then
computer.beep(0.2)
error('Unable to find filesystem to load on! Insert a drive or floppy.')
return
end
filesystem.mount('/dev/' .. drive, '/')
local dirPath = "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long"
.. "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long"
.. "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long/File/"
In latest Version in Update 8
To Reproduce
local dirPath = "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long" .. "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long" .. "/Long/Long/Long/Long/Long/Long/Long/Long/Long/Long/File/"
filesystem.createDir(dirPath, true) local file = filesystem.open(dirPath .. "Path.txt", "w") file:write("foo") file:close()
Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes Unhandled Exception: 0xe06d7363
KERNELBASE VCRUNTIME140 FactoryGame_FicsItNetworks_Win64_Shipping!std::_Throw_system_error_from_std_win_error() [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE\chrono:64] FactoryGame_FicsItNetworks_Win64_Shipping!std::_Convert_wide_to_narrow<std::char_traits,std::allocator >() [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE\chrono:85]
FactoryGame_FicsItNetworks_Win64_Shipping!CodersFileSystem::WindowsFileWatcher::handleChangeEvent() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItFS\Library\WindowsFileWatcher.cpp:75]
FactoryGame_FicsItNetworks_Win64_Shipping!FFINKernelFSDevDevice::tickListeners() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItFS\DevDevice.cpp:76]
FactoryGame_FicsItNetworks_Win64_Shipping!UFINKernelSystem::Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\FicsItKernel\FicsItKernel.cpp:123]
FactoryGame_FicsItNetworks_Win64_Shipping!AFINComputerCase::Factory_Tick() [G:\Projects\Satisfactory\SatisfactoryModLoader\Plugins\FicsItNetworks\Source\FicsItNetworks\Computer\FINComputerCase.cpp:146]
FactoryGame_FactoryGame_Win64_Shipping!::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:561]
FactoryGame_FactoryGame_Win64_Shipping!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:177]
FactoryGame_FactoryGame_Win64_Shipping!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:887]
FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:541]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Source Code of Version: 0.3.16: