Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
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Game Crashes when I Try to escape Computer Gui With ESC key #290

Closed CanTorun closed 7 months ago

CanTorun commented 7 months ago

Describe the bug Game Crashes when I Try to escape Computer Gui With ESC key. Computer has one Lua CPU no rams and No eprom installed. I think crash is related with missing eprom. When I try with eprom installed ESC key works as expected.

To Reproduce

  1. Build a computer
  2. Attach a CPU (T1) Lua
  3. Open Computer GUI with E
  4. Hit ESC key on keyboard to close the menu
  5. Game Crashes

Additional context I don't know if I correctly genarated debug files, but I will happy to help for further testing. Thanks for great mod!

Edit : formatting

Debug File SMMDebug_2023-12-1_19-58-38.zip

Crash Reporter Output

Version: 269772, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000324

FactoryGame_Core_Win64_Shipping!FString::operator=() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Containers\UnrealString.h:111] FactoryGame_FicsItNetworksLua_Win64_Shipping!UFINLuaRCO::SetLuaEEPROMCode_Implementation() [G:\Projects\Satisfactory\SatisfactoryModLoader\Mods\FicsItNetworks\Source\FicsItNetworksLua\Private\FINLuaRCO.cpp:13] FactoryGame_FicsItNetworksLua_Win64_Shipping!UFINLuaRCO::execSetLuaEEPROMCode() [G:\Projects\Satisfactory\SatisfactoryModLoader\Mods\FicsItNetworks\Intermediate\Build\Win64\FactoryGame\Inc\FicsItNetworksLua\UHT\FINLuaRCO.gen.cpp:30] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeDestruct() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1450] FactoryGame_UMG_Win64_Shipping!SObjectWidget::ResetWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:67] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::~SCompoundWidget() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::FSlot::vector deleting destructor'() FactoryGame_Slate_Win64_Shipping!SUniformWrapPanel::~SUniformWrapPanel() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::FSlot::vector deleting destructor'() FactoryGame_Slate_Win64_Shipping!SUniformWrapPanel::~SUniformWrapPanel() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot<SStackBox::FSlot>::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::~SCompoundWidget() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SOverlay::FOverlaySlot::`vector deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_UMG_Win64_Shipping!UHorizontalBox::OnSlotRemoved() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Components\HorizontalBox.cpp:51] FactoryGame_UMG_Win64_Shipping!UPanelWidget::RemoveChildAt() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Components\PanelWidget.cpp:107] FactoryGame_UMG_Win64_Shipping!UPanelWidget::execRemoveChild() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Intermediate\Build\Win64\FactoryGame\Inc\UMG\UHT\PanelWidget.gen.cpp:40] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2966] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2966] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildableLightSource,void __cdecl(UFGPowerInfoComponent *),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535] FactoryGame_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding<TDelegate<void cdecl(FInputActionValue const &),FDefaultDelegateUserPolicy> >::Execute() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:301] FactoryGame_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::ProcessInputStack() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:504] FactoryGame_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [C:\BuildAgent\work\78a794e88763017d\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:77] FactoryGame_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2707] FactoryGame_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4985] FactoryGame_Engine_Win64_Shipping!APlayerController::PlayerTick() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2308] FactoryGame_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [C:\BuildAgent\work\78a794e88763017d\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:315] FactoryGame_Engine_Win64_Shipping!APlayerController::TickActor() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5140] FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:215] FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1315] FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGame_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2123] FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1518] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1795] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\78a794e88763017d\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5873] FactoryGame_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] FactoryGame_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] FactoryGame_Win64_Shipping!WinMain() [C:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

PhoneDroid commented 7 months ago

Confirmed the ESC behavior:

Without CPU With CPU
Without EEPROM - Crash
With EEPROM - -
Panakotta00 commented 7 months ago

This issue should be fixed with the latest In-Dev version. Can you try out the latest jenkins build?

PhoneDroid commented 7 months ago

I tried it out, had to create a new world to not freeze
on the banner that shows up when you load into the
world, didn't fix it, still crashes in the same way as before.

Panakotta00 commented 7 months ago

I tried it out, had to create a new world to not freeze on the banner that shows up when you load into the world, didn't fix it, still crashes in the same way as before.

Are you sure @PhoneDroid you used the new in-dev version? Dont start it via SMM once installed. Cuz I can not get the issue to replicate anymore.

PhoneDroid commented 7 months ago

I just replaced the FIN mod folder content with the content from the zip image

And started Satisfactory via Steam

Panakotta00 commented 7 months ago

Master branch is what is available with SMM... you should download the latest development branch version. @PhoneDroid

PhoneDroid commented 7 months ago

Oh, lol, didn't expect the 'here' link in the dev section to redirect to the master artifact, didn't see that ..

Gonna try it out rn

PhoneDroid commented 7 months ago

@Panakotta00

Dev version:

Seems to be resolved