Panakotta00 / FicsIt-Networks

Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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Satisfactory crashes when PC Case Menu is left without eeperom #304

Closed Temieclient closed 5 months ago

Temieclient commented 5 months ago

Version: 273254, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000324

FactoryGame_Core_Win64_Shipping!FString::operator=() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Containers\UnrealString.h:111] FactoryGame_FicsItNetworksLua_Win64_Shipping!UFINLuaRCO::SetLuaEEPROMCode_Implementation() [G:\Projects\Satisfactory\SatisfactoryModLoader\Mods\FicsItNetworks\Source\FicsItNetworksLua\Private\FINLuaRCO.cpp:13] FactoryGame_FicsItNetworksLua_Win64_Shipping!UFINLuaRCO::execSetLuaEEPROMCode() [G:\Projects\Satisfactory\SatisfactoryModLoader\Mods\FicsItNetworks\Intermediate\Build\Win64\FactoryGame\Inc\FicsItNetworksLua\UHT\FINLuaRCO.gen.cpp:30] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeDestruct() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1450] FactoryGame_UMG_Win64_Shipping!SObjectWidget::ResetWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:67] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::~SCompoundWidget() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::FSlot::vector deleting destructor'() FactoryGame_Slate_Win64_Shipping!SUniformWrapPanel::~SUniformWrapPanel() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::FSlot::vector deleting destructor'() FactoryGame_Slate_Win64_Shipping!SUniformWrapPanel::~SUniformWrapPanel() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SBoxPanel::TSlot<SStackBox::FSlot>::scalar deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_Slate_Win64_Shipping!SBox::~SBox() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::~SCompoundWidget() FactoryGame_SlateCore_Win64_Shipping!FSlotBase::~FSlotBase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Private\SlotBase.cpp:111] FactoryGame_SlateCore_Win64_Shipping!SOverlay::FOverlaySlot::`vector deleting destructor'() FactoryGame_SlateCore_Win64_Shipping!SOverlay::~SOverlay() FactoryGame_UMG_Win64_Shipping!TSharedRef<STextBlock,1>::~TSharedRef<STextBlock,1>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h:165] FactoryGame_UMG_Win64_Shipping!TSingleWidgetChildrenWithSlot<TSingleWidgetChildrenWithBasicLayoutSlot<0> >::operator[]() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\SlateCore\Public\Layout\Children.h:436] FactoryGame_UMG_Win64_Shipping!SObjectWidget::~SObjectWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:49] FactoryGame_UMG_Win64_Shipping!UHorizontalBox::OnSlotRemoved() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\HorizontalBox.cpp:51] FactoryGame_UMG_Win64_Shipping!UPanelWidget::RemoveChildAt() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\PanelWidget.cpp:107] FactoryGame_UMG_Win64_Shipping!UPanelWidget::execRemoveChild() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Intermediate\Build\Win64\FactoryGame\Inc\UMG\UHT\PanelWidget.gen.cpp:40] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2966] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2966] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_CoreUObject_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] FactoryGame_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3257] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_CoreUObject_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:565] FactoryGame_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3257] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] FactoryGame_UMG_Win64_Shipping!UUserWidget::BroadcastAnimationStateChange() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:750] FactoryGame_UMG_Win64_Shipping!UUserWidget::OnAnimationFinishedPlaying() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:728] FactoryGame_UMG_Win64_Shipping!UUMGSequencePlayer::HandleLatentStop() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Animation\UMGSequencePlayer.cpp:458] FactoryGame_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UComboBoxKey,void cdecl(void),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535] FactoryGame_MovieScene_Win64_Shipping!FMovieSceneEntitySystemRunner::GameThread_PostEvaluationPhase() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:1025] FactoryGame_MovieScene_Win64_Shipping!FMovieSceneEntitySystemRunner::FlushNext() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:395] FactoryGame_MovieScene_Win64_Shipping!FMovieSceneEntitySystemRunner::FlushOutstanding() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:483] FactoryGame_UMG_Win64_Shipping!UUMGSequenceTickManager::ForceFlush() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Animation\UMGSequenceTickManager.cpp:240] FactoryGame_UMG_Win64_Shipping!UUMGSequenceTickManager::TickWidgetAnimations() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Animation\UMGSequenceTickManager.cpp:208] FactoryGame_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UUMGSequenceTickManager,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:552] FactoryGame_Slate_Win64_Shipping!TMulticastDelegate<void cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:988] FactoryGame_Slate_Win64_Shipping!FSlateApplication::TickAndDrawWidgets() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1619] FactoryGame_Slate_Win64_Shipping!FSlateApplication::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1529] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5997] FactoryGame_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] FactoryGame_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] FactoryGame_Win64_Shipping!WinMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll