Hello! The mod crashes the game when I load from the main menu when I updated Ficist Networks to 0.0.8. The save load fine using version 0.0.7, and I've been running on that for a while now along with the other mods.
The save uses a few mods which I will include below if that helps:
Micro Manage 0.9.1
Refined Power 2.1.6
X3-Roads 1.1.4
Efficiency Checker Mod 0.3.0
Item Dispenser 2.0.1
X3-Signs 1.06
Hyper Boosters
Floor Hole & Ceiling Logistics
Programmable Elevators
ExoSuit Mod
Advanced Logistics
Sloped Walls
Conveyors Mod
Wall Conveyors
Ramped Fences
Hello! The mod crashes the game when I load from the main menu when I updated Ficist Networks to 0.0.8. The save load fine using version 0.0.7, and I've been running on that for a while now along with the other mods.
The save uses a few mods which I will include below if that helps: Micro Manage 0.9.1 Refined Power 2.1.6 X3-Roads 1.1.4 Efficiency Checker Mod 0.3.0 Item Dispenser 2.0.1 X3-Signs 1.06 Hyper Boosters Floor Hole & Ceiling Logistics Programmable Elevators ExoSuit Mod Advanced Logistics Sloped Walls Conveyors Mod Wall Conveyors Ramped Fences
Debug info from SMM: SMMDebug_2020-8-14_18-29-44.zip
Game Save: Save Game.zip
Game Crash Log: Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes
Unhandled exception
FactoryGame_Win64_Shipping!TSparseArray<TSetElement<FActorDestructionInfo >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AddUninitialized() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\containers\sparsearray.h:125] FactoryGame_Win64_Shipping!TSet<AActor ,DefaultKeyFuncs<AActor ,0>,FDefaultSetAllocator>::Emplace<AActor const &>() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\containers\set.h:510] FactoryGame_Win64_Shipping!UReplicationGraph::AddNetworkActor() [d:\ws\sb-200518130817-657\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:490] FactoryGame_Win64_Shipping!UNetDriver::AddNetworkActor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\networkdriver.cpp:399] FactoryGame_Win64_Shipping!UWorld::AddNetworkActor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\world.cpp:4301] FactoryGame_Win64_Shipping!AActor::FlushNetDormancy() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:2092] FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644] FactoryGame_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:906] FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void *)>() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809] FactoryGame_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2441] FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974] FactoryGame_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1060] FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644] FactoryGame_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464] FactoryGame_Win64_Shipping!AActor::ProcessEvent() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:825] UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping UE4_FicsItNetworks_Win64_Shipping FactoryGame_Win64_Shipping!::operator()() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:425]
FactoryGame_Win64_Shipping!FParallelForData::Process() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\parallelfor.h:134]
FactoryGame_Win64_Shipping!TGraphTask::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
FactoryGame_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:853]
FactoryGame_Win64_Shipping!FTaskThreadBase::Run() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:524]
FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]