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Paracetamol56
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Aminophenol-Game-engine
3D game engine written in C++17 with the Vulkan API
Apache License 2.0
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Multisampling
#51
Paracetamol56
opened
11 months ago
1
Add mouse buttons integration for the `InputButton` class
#50
Paracetamol56
closed
1 year ago
1
Make a simple profiler with ImGUI
#49
Paracetamol56
opened
1 year ago
0
Bug on window resize
#48
Paracetamol56
closed
1 year ago
0
10 add dear imgui to the project
#47
Paracetamol56
closed
1 year ago
1
31 use uniform buffer objects
#46
Paracetamol56
closed
1 year ago
0
Make a UBO abstraction derived from the VkBuffer abstraction
#45
Paracetamol56
closed
1 year ago
0
Make VkBuffer abstraction
#44
Paracetamol56
closed
1 year ago
0
Make VkDescriptorWriter abstraction
#43
Paracetamol56
closed
1 year ago
0
Make VkDescriptorSetLayout abstraction
#42
Paracetamol56
closed
1 year ago
0
Make VkDescriptorPool abstraction
#41
Paracetamol56
closed
1 year ago
0
39 implement primitive mesh constructors
#40
Paracetamol56
closed
1 year ago
0
Implement primitive mesh constructors
#39
Paracetamol56
closed
1 year ago
0
Add a GitHub action for automatic testing
#38
Paracetamol56
opened
1 year ago
0
Update the game loop logic to use a max frame rate
#37
Paracetamol56
closed
1 year ago
0
Add direction getter from Transform3
#36
Paracetamol56
opened
1 year ago
0
Add an anti bouncing on the InputButton class
#35
Paracetamol56
closed
1 year ago
0
Get rid of GLM
#34
Paracetamol56
closed
1 year ago
0
Implement texture loading
#33
Paracetamol56
closed
11 months ago
0
Add STD image library to the project
#32
Paracetamol56
closed
1 year ago
0
Use Uniform Buffer Objects
#31
Paracetamol56
closed
1 year ago
0
Put all of the frame data in a `Frame` struct
#30
Paracetamol56
closed
1 year ago
1
Make the camera aspect ratio based on window size
#29
Paracetamol56
closed
1 year ago
0
Depth buffering
#28
Paracetamol56
closed
1 year ago
0
Use Volk to manage the vulkan sdk
#27
Paracetamol56
closed
1 year ago
0
Add depth buffering
#26
Paracetamol56
closed
1 year ago
1
Mesh loader
#25
Paracetamol56
closed
1 year ago
1
Basic shading hard coded in the fragment shader
#24
Paracetamol56
closed
1 year ago
0
Benchmarking tool to measure function execution time
#23
Paracetamol56
closed
1 year ago
0
Mesh loader from `.obj` files
#22
Paracetamol56
closed
1 year ago
1
Clean unnecessary cpp files under Aminophenol/Maths
#21
Paracetamol56
closed
1 year ago
0
Input system
#20
Paracetamol56
closed
1 year ago
0
Clean unused cpp in the maths folder
#19
Paracetamol56
closed
1 year ago
0
Add an enum for key codes
#18
Paracetamol56
closed
1 year ago
0
Input system implementation into the core engine
#17
Paracetamol56
closed
1 year ago
0
Input buttons
#16
Paracetamol56
closed
1 year ago
0
Input axis
#15
Paracetamol56
closed
1 year ago
0
Input system
#14
Paracetamol56
closed
1 year ago
0
View matrix implementation in camera
#13
Paracetamol56
closed
1 year ago
0
Test the `Matrix3<T>` creation for translation matrix, rotation matrix and scale matrix
#12
Paracetamol56
closed
1 year ago
0
FPS counter (with the standard output)
#11
Paracetamol56
opened
1 year ago
0
Add Dear ImGUI to the project
#10
Paracetamol56
closed
1 year ago
0
Transform2 comments documentation in the header file
#9
Paracetamol56
opened
1 year ago
0
Transform3 comments documentation in the header file
#8
Paracetamol56
opened
1 year ago
0
Quaternion comments documentation in the header file
#7
Paracetamol56
closed
1 year ago
0
Tests for the Transform2 class
#6
Paracetamol56
opened
1 year ago
0
Transform2 implementation
#5
Paracetamol56
opened
1 year ago
0
Tests for the Transform3 class
#4
Paracetamol56
opened
1 year ago
0
Implement the `Matrix3<T>` creation for translation, rotation and scale
#3
Paracetamol56
closed
1 year ago
1
Test the `Matrix4<T>` creation for translation matrix, rotation matrix and scale matrix
#2
Paracetamol56
closed
1 year ago
0
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