Closed AffectedArc07 closed 3 years ago
Hello, The Spacepod fabricator unloads the stuff onto the table below it:
this is the entire capacity of the brig
old style windows, rad collectors too far away to generate power proerly
No psych office
mining shuttle does this skrek when on station
Sec pod bay is open by default, the mechanic can break in easily and steal all the stuff in the sec pod bay by exiting pod inside the podlock:
no stamp or fax machine for captain
no ticket machine for hop line
Tesla engine eats the containment wires
tcomms room is not connected to the grid
no stamp or fax machine for captain
No chain of command either.
There's sec checkpoints in each department. Not nessecarily an issue, but it's an inconsistency.
supermatter APC is unconnected
There's sec checkpoints in each department. Not nessecarily an issue, but it's an inconsistency.
this is the entire capacity of the brig
Checkpoints have their own cells Science:
Medbay:
Those seem less like cells and more like mini-processing areas
Those seem less like cells and more like mini-processing areas
They seem fully functional
disposals to recycler is the wrong chute and wrong direction belt, thus it throws trash all over the room
server room vents are both blowing, so it doesn't get cooled
Cargo also has a cell
there is no area air computer to control the large scrubbers
Magistrate does not have an office location per se. The courtroom is labelled as the magistrate's office, and it doesn't have a fax machine, stamp, or fancy pen.
Cargo shuttle looks like this
Those seem less like cells and more like mini-processing areas
They seem fully functional
Those cell timers are only accessible from outside the security area, an oversight no doubt
Medbay has a total of 2 NanoMed+, one in medical supplies room and one in a hallway.
toxins doppler array is pointing the wrong way
experimentor needs rfloors
xenobio kill room also needs a siphon vent, not two blow vents
NT Rep gets a Central Command stamp, not the NT Rep stamp.
This might be because I'm used to box/Cyberiad but this cloning room seems to lack a cryo cell and the space is generally not really well used
There is only one spare science clothing locker, and none at all for robotics
SM engine in atmospherics does not have a monitoring computer.
^north side and no button(ignore lack of airlock, was done by crew)
^ south side and no button Tesla/Singulo area, south side airlock from engine side. There's no button either here, or from north side, but it might be related to tesla destroying not only wires, but buttons too, still worth ensuring buttons are actually there
If buttons are there at starting point, then #16073 should fix this.
the status display in the northern most escape pod doesn't work
hmmm yes two brig bays.
the vault starts with a stethoscope
abandoned robotics lab is called "medical research" and doesn't start wired to the grid (last bit might be intentional)
Cant find/there is no spot for the gamma armory to dock at
This maint room is confusing
Contractor extraction zones are not defined for Delta. In fact the system should be refactored to support map rotation
Coroner seems to have no locker.
Cant find/there is no spot for the gamma armory to dock at
There is currently a PR up to fix the brig, if accepted #15405
There is no stick to place a target on in the firing range
Security Camera Consoles don't work.
Departure maint is labelled "Arrivals north" due to map areas being box-centric and not cardinal based
Science floors are receiving multiple complaints regarding colouring/pattern.
There are no anti-hobo blast doors on the bridge
These doors in arrivals aren't bolted, allowing anyone to space themselves without proper airlock procedures
While not an issue per se, these floors need to be not like this:
They're not by default, someone painted them.
While not an issue per se, these floors need to be not like this:
They're not by default, someone painted them.
Pff, good catch, deleted
Post here anything regarding delta not being right, and we can work on it.