Closed AffectedArc07 closed 3 years ago
IAA office only has space for one agent Also has an 'Unknown Requests Console'.
And the paper bin is a regular one, not a fancy one like on box.
There are two customs offices. One in arrivals and one in departures even though the role is long removed from paracode.
No ticket machine at the HoP's office
There are no mime/clown EVA suits in EVA.
Chef's kitchen also doesn't have a grill.
Atmos only gets two atmos hardsuits instead of four
Clown/mime combined office lacks either of their lockers or starting stuff
might be intended, but arrivals shuttle is made of both titanium and plastitanium, something usually reserved for syndies
disposals is broken and routes items to CE office
The magi has no office, Also courtroom airlocks are named Magistrate's Office..
Atmos doors also have engi acsess on them (SM ones included) This can cause numerous issues Like an inexperienced engineer causing a delamination. Or seriously messing with the stations atmospherics.
Atmos SM also lacks Rad suits.
uhh i dont think this is supposed to be here.
uhh i dont think this is supposed to be here.
Oh, that was me trying to get some buckshot for security since they were lamenting not having it. Unintentionally spawned the internal ones, and since they were invisible thought no one would see them
As above, it seems that lethal buckshot is not available in the armory by default. Either this unintentional or security might as well not have shotguns at roundstart, because rubbershot is not very useful for anything.
toxins mixing only has a filter, not a gas mixer as is needed
This has probably been said 1000 times, but medchem needs reinforced walls
Top medical chemistry station does not have a fuel tank.
Treatment area at medbay has no defibrillator mounts and no lights, making it very dark
you cannot teleport to this teleporter directly. the beacon that is in the picture is in an area called "hallway"
Dorm rooms have airlocks with windows, so people can watch you sleep
also I am getting a lot more lag on delta. could be because of the amount of decals
Virology atmos network has some above tile piping.
the safe codes in the captains office doesn't have the codes for the vault
Lathe in front of science is not in range of any APC's, so it doesn't work.
Oh my LORD why is this in the armory.
Edit: Also there seems to be no buckshot.
I have no clue what access requirements these little cells have but the one in medical cannot be closed with normal security or CMO access.
This disposal chute just sends all trash put in flying back out. Might be the case for most disposal chutes from what I have seen.
AI sat blast doors are bridge blast doors apparently.
Lathe in front of science is not in range of any APC's, so it doesn't work.
Pretty sure it is mapped within a station area, so might've just been your UI not working
this area of the permabrig has no lights at roundstart
there is a redundant flasher button here at roundstart
there is no key to the secway at roundstart.
armoury does not start with any lethal ammunition.
this central window in solitary has two glass on top of each other
If you'll pardon the mess caused by a drake invasion, the gulag and mining shuttles kiss
Going to bet this is working as intended, but I noticed during the Delta round earlier that the ghost spawn for observing players seems to be the hallway above bridge instead of a seat in the arrivals shuttle. Figured I'd mention it just because it's different from Box (though honestly, I think ghosts spawning at the center of the station instead of the edge is an improvement).
First two buttons and the top right button don't actually open medbays doors. The first is at the front desk, the second above the doors themselves. The one that DOES actually open medbay front doors is the one on the wall across the security checkpoint below the top right button that doesn't work.
Unsure if this was fixed in Seans latest batch of fixes or not.
I don't have a screenshot but there didn't appear to be a control panel for the AI sat foyer turrets(the room just below the AI core).
you cannot reach this keycard swiper without standing on the table
Medbay doesnt have any radiation suits so genetics has to go bother engineering for a rad suit or if med is dealing with a severe case of rads (engine going boom) they are also screwed
Not a bug, But Medbay is severely lacking in disposals bins in the normal areas.
Post here anything regarding delta not being right, and we can work on it.