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Paril
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q2pro
Enhanced Quake 2 client and server focused on multiplayer
GNU General Public License v2.0
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bobskip cvar
#131
themuffinator
opened
9 hours ago
0
Restore line-based debug text
#130
res2k
opened
1 day ago
0
Improve basedir detection on Linux
#129
res2k
closed
3 days ago
0
OGV cinematics broken
#128
Paril
closed
4 days ago
0
Fix insufficiently sized array in write_gamestate()
#127
Paril
closed
5 days ago
0
Q2PRO bug: debug draw time calculation is off
#126
Paril
closed
6 days ago
1
gl_shaders 0 broken
#125
Paril
closed
3 days ago
0
Q2PRO bug: specific vid_geometry's can cause graphical corruption in the console
#124
Paril
opened
1 week ago
0
Support controllers
#123
Paril
opened
1 week ago
0
menu does not show re-release binds
#122
Paril
opened
1 week ago
0
document new/changed cvars, add to menus
#121
Paril
opened
1 week ago
0
better compression for gamestate configstrings
#120
Paril
opened
1 week ago
1
re-release new feature missing: `\n` supported in HUD strings
#119
Paril
opened
1 week ago
0
need nightly setup for mac, unix, win32
#118
Paril
opened
1 week ago
0
Q2PRO potential bug: occlusion queries too small for flares
#117
Paril
closed
1 week ago
1
Episode & level selection broken for classic Quake 2
#116
res2k
opened
2 weeks ago
1
damage markers don't show green for power armor
#115
Paril
closed
1 week ago
0
display entity links in `nav_debug`
#114
Paril
closed
2 days ago
0
disable per-pixel lighting on MESH_SHELL
#113
Paril
closed
2 weeks ago
0
make sure weapons can't be selected in carousel if empty
#112
Paril
closed
2 weeks ago
1
fix vwep on target_camera
#111
Paril
closed
2 weeks ago
1
fix `ENTERING` with cinematics
#110
Paril
opened
2 weeks ago
0
support `TE_SPLASH` count of 7 (`SPLASH_ELECTRIC`)
#109
Paril
closed
2 weeks ago
1
command delay when `map` is used
#108
Paril
closed
1 week ago
0
support `PRINT_NO_NOTIFY`
#107
Paril
opened
2 weeks ago
0
separate gl_texturemode for sky
#106
Paril
closed
2 weeks ago
1
support "endgame" cmd from re-release
#105
Paril
opened
3 weeks ago
0
`story` string not centered/newline'd (end of mguboss)
#104
Paril
closed
1 week ago
1
Workflow fixes for static OpenAL
#103
res2k
closed
3 weeks ago
0
Q2PRO bug: shadows need to ignore water
#102
Paril
closed
2 weeks ago
1
Q2PRO bug: blood particles can have water/slime/lava mixed in if those are traced behind them
#101
Paril
closed
3 weeks ago
1
"printf to a non-client" is non-fatal in Kex
#100
Paril
closed
3 weeks ago
0
mgu6m2 missing faces
#99
Paril
closed
3 weeks ago
2
mgu6m1 func_object spawns falling down
#98
Paril
closed
3 weeks ago
4
mgu6m1 flares not rendering at the right position
#97
Paril
closed
2 weeks ago
1
use static OpenAL
#96
Paril
closed
3 weeks ago
5
Add ffmpeg wrap
#95
res2k
closed
3 weeks ago
0
fix longjmp issue
#94
Paril
opened
3 weeks ago
0
rare nav crash (ctx->went_to[current] was like -14000)
#93
Paril
closed
3 weeks ago
0
double-check scale on satellite
#92
Paril
closed
3 weeks ago
0
RF_STAIR_STEP on small steps is weird
#91
Paril
opened
3 weeks ago
0
looping bmodel sound sometimes not playing
#90
Paril
closed
3 weeks ago
1
implement loopcount / cd ambient track
#89
Paril
opened
3 weeks ago
0
PF_LocalSound arguments
#88
Paril
opened
3 weeks ago
0
implement restart_level
#87
Paril
opened
3 weeks ago
1
Use q2proto for networking
#86
res2k
closed
4 days ago
0
Add railgun hit dlight
#85
Paril
closed
3 weeks ago
0
sounds get cut off if too many play in the same area
#84
Paril
closed
4 weeks ago
0
Gladiator death sound doesn't play properly
#83
Paril
closed
4 weeks ago
1
Hyperblaster muzzleflash for boss2 uses wrong sfx
#82
Paril
closed
3 weeks ago
0
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