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Paril
/
q2pro
Enhanced Quake 2 client and server focused on multiplayer
GNU General Public License v2.0
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2
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Level exit "freeze frame" uses wrong view angle/origin
#81
Paril
opened
4 weeks ago
1
Tesla noise needs debounce
#80
Paril
closed
3 weeks ago
0
Main menu mapdb support
#79
Paril
closed
3 weeks ago
1
elevator riding hitch
#78
Paril
closed
3 weeks ago
0
gl_shadows broken
#77
Paril
closed
4 weeks ago
0
gl_resolution_scale
#76
Paril
opened
1 month ago
0
Heat beam particles stack infinitely during pausing
#75
Paril
closed
1 month ago
0
Disruptor effect broken
#74
Paril
closed
1 month ago
0
s.alpha seems to flicker off at the wrong time
#73
Paril
closed
1 month ago
0
`Can't savegame while dead!` during level transition
#72
Paril
closed
1 month ago
0
Randomly getting `base "{}" localized with too few arguments`
#71
Paril
closed
1 month ago
0
Ladder climbing issue
#70
Paril
closed
1 month ago
0
mgu5m1 movement issue
#69
Paril
closed
3 weeks ago
2
cls.realtime is affected by timescale
#68
Paril
closed
1 month ago
0
Add clean interpolation to weapon wheel
#67
Paril
closed
1 month ago
0
Precision of weapon positions is too low / not lerping properly
#66
Paril
closed
1 month ago
0
Adjust beams like re-release
#65
Paril
closed
2 weeks ago
0
Stair lerp isn't working as expected
#64
Paril
closed
4 weeks ago
0
Flare rendering is very buggy
#63
Paril
closed
1 month ago
0
Fix centerprint weirdness
#62
Paril
closed
3 days ago
0
Add cvar for proper sound offsets for shotgun (and others that may have changed)
#61
Paril
closed
1 month ago
0
Looped noises are too loud
#60
Paril
closed
1 month ago
1
lightstyle interpolation
#59
Paril
closed
1 month ago
0
`scr_safe_zone` support
#58
Paril
closed
1 month ago
0
support SVF_INSTANCED properly
#57
Paril
opened
1 month ago
0
proper sound spatialization origins
#56
Paril
closed
1 month ago
0
properly use cgame for "rerelease" demos
#55
Paril
opened
1 month ago
1
`RDF_NO_WEAPON_LERP` support
#54
Paril
opened
1 month ago
0
`RF_FLARE_LOCK_ANGLE` support
#53
Paril
closed
1 month ago
0
`RF_CUSTOM_LIGHT` support
#52
Paril
closed
1 month ago
0
`RF_STAIR_STEP` support
#51
Paril
closed
4 weeks ago
0
`RF_NO_STEREO` support
#50
Paril
opened
1 month ago
0
`RF_LOW_PRIORITY` support
#49
Paril
closed
1 month ago
0
Navigation code has an issue with weighting
#48
Paril
closed
3 weeks ago
0
Shadow mapping support
#47
Paril
opened
1 month ago
0
Bloom support
#46
Paril
closed
3 weeks ago
0
Cache environment defaults for reverb
#45
Paril
opened
1 month ago
0
support `mapname.environments` additional files
#44
Paril
opened
1 month ago
0
kfont support in other rendering components
#43
Paril
opened
1 month ago
0
RF_DOT_SHADOW
#42
Paril
closed
4 weeks ago
1
Update to latest upstream
#41
res2k
closed
2 months ago
0
Use game3_pmove only
#40
res2k
closed
2 months ago
0
Adjustments to base dir detection
#39
res2k
closed
3 months ago
0
Add artifacts w/ binaries to GH actions
#38
res2k
closed
8 months ago
1
GH actions fixes
#37
res2k
closed
10 months ago
0
Demo & MVD fixes
#36
res2k
closed
10 months ago
0
Cleanup extension structures
#35
res2k
closed
10 months ago
0
Transmit some stuff with higher range & precision in rerelease protocol
#34
res2k
closed
12 months ago
0
Improvements for variable FPS mode
#33
res2k
closed
12 months ago
0
Revert src/game/ to version 3
#32
res2k
closed
1 year ago
0
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