Who:
Austin Pearman
Parker Beck
Jake Broadwater
Steven Funk
Peter Mcpadden
Title:
2D Platformer
Description:
2D platform game developed in unity.
Vision Statement:
Make a 2D platform game that is fun to play.
Motivation:
To learn about 2D game development.
Risks:
Little to no experience with non programming assets.
No prior experience with working with people in the team.
This is a new working environment (Unity and C#)
Mitigation Strategy:
We can bring outside people/assets to help with non programming parts.
Spend time with each other programming.
We would use unity/C# tutorials to lean the new environment.
Requirements:
User Requirements:
As a user I want to progress through levels so I can complete the game. (1)
As a user I want moving platforms so that jump timing provides an added challenge. (5)
As a user I want enemies to kill so that I can get satisfaction from defeating an enemy. (3)
As a user I want a high level of challenge so that completing a level provides a sense of accomplishment. (8)
Functional Requirements:
As a user I want the game to run without any major bugs so I don't have to worry about mid-game crashes (3)
Non-Functional Requirements:
As a user I want a game that runs smoothly at high FPS so I don't die due to latency issues. (5)
Methodology:
Agile
Project Tracking:
Trello
https://trello.com/b/Dy9qB5A9/game
Project Plan:
http://imgur.com/aABhWhC
Project Documentation:
Doxygen - http://www.stack.nl/~dimitri/doxygen/
Viewable under: /Docs/html/annotated.html