ParkerBeck / Game-CSCI3308

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Game-CSCI3308

Who:

Austin Pearman

Parker Beck

Jake Broadwater

Steven Funk

Peter Mcpadden

Title:

2D Platformer

Description:

2D platform game developed in unity.

Vision Statement:

Make a 2D platform game that is fun to play. 

Motivation:

To learn about 2D game development.

Risks:

Little to no experience with non programming assets.
No prior experience with working with people in the team.
This is a new working environment (Unity and C#)

Mitigation Strategy:

We can bring outside people/assets to help with non programming parts.

Spend time with each other programming.

We would use unity/C# tutorials to lean the new environment. 

Requirements:

User Requirements:
    As a user I want to progress through levels so I can complete the game. (1)
    As a user I want moving platforms so that jump timing provides an added challenge. (5)
    As a user I want enemies to kill so that I can get satisfaction from defeating an enemy. (3) 
    As a user I want a high level of challenge so that completing a level provides a sense of accomplishment. (8)
Functional Requirements:
    As a user I want the game to run without any major bugs so I don't have to worry about mid-game crashes (3)
Non-Functional Requirements:
    As a user I want a game that runs smoothly at high FPS so I don't die due to latency issues. (5)

Methodology:

Agile

Project Tracking:

Trello
https://trello.com/b/Dy9qB5A9/game

Project Plan:

http://imgur.com/aABhWhC

Project Documentation:

Doxygen - http://www.stack.nl/~dimitri/doxygen/
Viewable under: /Docs/html/annotated.html