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PasclDev
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SonoVR
Project for my Bachelor-Thesis. Uses OpenXR Unity and Mkit.
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Fix outlineManagers outlines
#45
PasclDev
closed
1 year ago
0
Add proper credits for external assets
#44
PasclDev
closed
11 months ago
0
List of first player feedback changes
#43
PasclDev
closed
12 months ago
0
Better explainations in tutorial
#42
PasclDev
closed
1 year ago
0
Rework playerdata to be stored in one CSV
#41
PasclDev
closed
1 year ago
0
Flip left hand
#40
PasclDev
closed
1 year ago
1
Rework AnswerHighlightAfterLevelScript into OutlineManager
#39
PasclDev
closed
1 year ago
1
Add color highlight of right and wrong answers after level completion
#38
PasclDev
closed
1 year ago
0
Add edgeWidth option to all LevelHelper.Generate*
#37
PasclDev
closed
1 year ago
0
New ShapeTypes
#36
PasclDev
closed
1 year ago
2
Add inputInfo when pressing answer when not holding an answer
#35
PasclDev
closed
1 year ago
0
Create all levels
#34
PasclDev
closed
1 year ago
0
GenerateRandomizedLevel with 1 unique volume generated the same color
#33
PasclDev
closed
1 year ago
0
Hand less obvious when grabbing
#32
PasclDev
closed
12 months ago
2
Implement GenerationType in GenerateRandomizedLevel
#31
PasclDev
closed
1 year ago
0
Bug: LevelType:0 compare doesn't have visual volume
#30
PasclDev
closed
1 year ago
0
Rework GameManager with UnityEvents
#29
PasclDev
closed
1 year ago
0
Rework control information
#28
PasclDev
closed
1 year ago
0
Regrab grabbables from anchor
#27
PasclDev
closed
1 year ago
0
Rework level system to be more randomly generated
#26
PasclDev
closed
1 year ago
1
Rework end of level
#25
PasclDev
closed
1 year ago
0
Add timer for evaluation
#24
PasclDev
closed
1 year ago
0
Fix afterglow being set at the wrong position when moving the controller fast
#23
PasclDev
closed
1 year ago
1
Add sounds
#22
PasclDev
closed
1 year ago
0
Add HiddenVolumeAfterglow interval to probe
#21
PasclDev
closed
1 year ago
1
Indicator on probe to show what should be scanned
#20
PasclDev
closed
1 year ago
0
Remove answerBox and just answer per controllerbutton press while holding
#11
PasclDev
closed
1 year ago
0
Add Controllerbutton to reset current headsetposition as center
#19
PasclDev
closed
1 year ago
0
Change HiddenVolumeBoxes to use active state instead of hidden layer
#10
PasclDev
closed
1 year ago
0
Create an End
#16
PasclDev
closed
1 year ago
0
Only allow to init next level when no object is grabbed / stop grab immediately
#9
PasclDev
closed
1 year ago
0
Only show VolumeBoxes that are actually currently loaded
#8
PasclDev
closed
1 year ago
0
Custom table height via grabbable bar
#15
PasclDev
closed
1 year ago
0
Implement Level Loading System
#7
PasclDev
closed
1 year ago
0
BUG: Ultrasound imaging flickers when bound to VR-Controller
#18
PasclDev
closed
1 year ago
2
Fix still slice generation at the start of IdentifyObjectFromSlice
#17
PasclDev
closed
1 year ago
0
Add still slice of volume0 to scene
#5
PasclDev
closed
1 year ago
0
Implement different Levels in scene loaded from LevelList
#6
PasclDev
closed
1 year ago
0
Settings in Level
#14
PasclDev
closed
1 year ago
1
Level basic descriptions
#13
PasclDev
closed
1 year ago
0
Basic Scene for level
#12
PasclDev
closed
1 year ago
0
Load first level in Scene via mKit
#4
PasclDev
closed
1 year ago
0
Create List<Level> class instance with some levels
#3
PasclDev
closed
1 year ago
0
Class structure for level
#2
PasclDev
closed
1 year ago
0
Volume generation
#1
PasclDev
closed
1 year ago
0