In event servers, or custom configurations that spawn in multiple SCP-049, using .recall will only warp SCP-049-2 to the first SCP-049, but either the first, second, etc. SCP-049 can use the .recall command. After using .recall and seeing no zombies recalled to them, SCP-049s might start spamming the .recall command to teleport zombies between each other.
Zombies need to be stored in a "squad" system where each zombie is in a squad dedicated to the player who converted him/her.
If the player who resurrected a zombie is dead or disconnected, it should move that player to a new "squad".
In event servers, or custom configurations that spawn in multiple SCP-049, using .recall will only warp SCP-049-2 to the first SCP-049, but either the first, second, etc. SCP-049 can use the .recall command. After using .recall and seeing no zombies recalled to them, SCP-049s might start spamming the .recall command to teleport zombies between each other.
Zombies need to be stored in a "squad" system where each zombie is in a squad dedicated to the player who converted him/her.
If the player who resurrected a zombie is dead or disconnected, it should move that player to a new "squad".