Patapom / GodComplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
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 God Complex: A 64K Experiment

Code ► Patapom


Originaly designed to create 64KB intros for the demoscene.

After some time, it became a bit more than a 64K intro framework and really became the core framework for all my experiments...

NOTE: ALL the parts described below have been thoroughly tested in real use condition! That means the code should be robust enough and you shouldn't encounter bugs very often (hopefully)...

What you will find in this framework:

What you will NOT find though:

More precisely:

Minimum requirements are:

This framework is written for the Microsoft Windows platform using Microsoft Visual Studio 64-bits C++ for the low-level part, it is (usually) wrapped in CLR Managed C++ to make the native low-level part easily accessible by the high-level tools and applications that are written in C# (if you're one of those guys who like to advocate why open-source software and linux is so much better than windows and desperately need to explain why, please just go away too).

You end up with tools that you can write very easily and very quickly thanks to C#, but that are also fast as lightning thanks to optimized native C++ and/or hardware acceleration offered by DirectX.

Best of both worlds, right?