parser is done see serverDataReiceiver.cpp L55 void ServerDataParse…
…r::HandleServerMessage(std::string message) and refacto the code so the chessboard is linked to the zappygame and not to the irrlichtwindow, now the chessboard size is set dynamically based on the socket that the server give and the nb of tick per second is also set the same way
parser is done see serverDataReiceiver.cpp L55 void ServerDataParse… …r::HandleServerMessage(std::string message) and refacto the code so the chessboard is linked to the zappygame and not to the irrlichtwindow, now the chessboard size is set dynamically based on the socket that the server give and the nb of tick per second is also set the same way