Phil-Brooks / Flounder

An attempt at a chess engine in F#
MIT License
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Flounder

Berserk

An attempt at a Chess Engine in F#. This was initially just a conversion from the excellent StockNemo.

The code was then been significantly re-factored to be more in line with standard F# coding.

The code has now been completely revisited with removal of such features as Classes and Inheritance. Instead extensive use is made of F# Record Types and Modules.

Furthermore, the NNUE has been replaced with that from the brilliant Berserk Engine.

The result seems a pretty strong engine.

Features

Included

The engine includes:

Not Included

The following features were not included as they were tested and seemed to give no benefit: