Big image viewer supporting pan and zoom, with very little memory usage and full featured image loading choices. Powered by Subsampling Scale Image View, Fresco, Glide, and Picasso. Even with gif and webp support!
pan and zoom | gif support |
---|---|
Note: please put this download url at the first of your repositories
part, otherwise, gradle may search in wrong place.
allprojects {
repositories {
mavenCentral()
}
}
implementation 'com.github.piasy:BigImageViewer:1.8.1'
// load with fresco
implementation 'com.github.piasy:FrescoImageLoader:1.8.1'
// load with glide
implementation 'com.github.piasy:GlideImageLoader:1.8.1'
// progress pie indicator
implementation 'com.github.piasy:ProgressPieIndicator:1.8.1'
// support thumbnail, gif and webp with Fresco
implementation 'com.github.piasy:FrescoImageViewFactory:1.8.1'
// support thumbnail and gif with Glide
implementation 'com.github.piasy:GlideImageViewFactory:1.8.1'
// MUST use app context to avoid memory leak!
// load with fresco
BigImageViewer.initialize(FrescoImageLoader.with(appContext));
// or load with glide
BigImageViewer.initialize(GlideImageLoader.with(appContext));
// or load with glide custom component
BigImageViewer.initialize(GlideCustomImageLoader.with(appContext, CustomComponentModel.class));
Note that if you've already used Fresco in your project, please change
Fresco.initialize
into BigImageViewer.initialize
.
<com.github.piasy.biv.view.BigImageView
android:id="@+id/mBigImage"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:failureImage="@drawable/failure_image"
app:failureImageInitScaleType="center"
app:optimizeDisplay="true"
/>
You can disable display optimization using optimizeDisplay
attribute, or
BigImageView.setOptimizeDisplay(false)
, which will disable animation for long
image, and the switch between thumbnail and origin image.
BigImageView bigImageView = (BigImageView) findViewById(R.id.mBigImage);
bigImageView.showImage(Uri.parse(url));
Since 1.5.0, BIV support display animated image, e.g. gif and animated webp, to achieve that,
you need set a custom ImageViewFactory
via biv.setImageViewFactory
:
// FrescoImageViewFactory is a prebuilt factory, which use Fresco's SimpleDraweeView
// to display animated image, both gif and webp are supported.
biv.setImageViewFactory(new FrescoImageViewFactory());
// GlideImageViewFactory is another prebuilt factory, which use ImageView to display gif,
// animated webp is not supported (although it will be displayed with ImageView,
// but it won't animate).
biv.setImageViewFactory(new GlideImageViewFactory());
Node: if the image is not gif or animated webp, then it will be displayed by SSIV, the image type is not determined by its file extension, but by its file header magic code.
To show a thumbnail before the big image is loaded, you can call below version of showImage
:
bigImageView.showImage(Uri.parse(thumbnail), Uri.parse(url));
Note: make sure that you have already called setImageViewFactory
.
Since 1.6.0, BIV has experimental support for shared element transition, but it has following known issues:
You can play with the demo app to evaluate the shared element transition support.
bigImageView.setProgressIndicator(new ProgressPieIndicator());
There is one built-in indicator, ProgressPieIndicator
, you can implement your
own indicator easily, learn by example.
You can prefetch images in advance, so it could be shown immediately when user want to see it.
BigImageViewer.prefetch(uris);
bigImageView.setImageSaveCallback(new ImageSaveCallback() {
@Override
public void onSuccess(String uri) {
Toast.makeText(LongImageActivity.this,
"Success",
Toast.LENGTH_SHORT).show();
}
@Override
public void onFail(Throwable t) {
t.printStackTrace();
Toast.makeText(LongImageActivity.this,
"Fail",
Toast.LENGTH_SHORT).show();
}
});
// should be called on worker/IO thread
bigImageView.saveImageIntoGallery();
// only valid when image file is downloaded.
File path = bigImageView.getCurrentImageFile();
You can set the normal image scale type using initScaleType
attribute, or setInitScaleType
.
mBigImageView.setInitScaleType(BigImageView.INIT_SCALE_TYPE_CENTER_CROP);
value | effect |
---|---|
center | Center the image in the view, but perform no scaling. |
centerCrop | Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding). The image is then centered in the view. |
centerInside | Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding). The image is then centered in the view. |
fitCenter | Scales the image so that it fits entirely inside the parent. At least one dimension (width or height) will fit exactly. Aspect ratio is preserved. Image is centered within the parent's bounds. |
fitEnd | Scales the image so that it fits entirely inside the parent. At least one dimension (width or height) will fit exactly. Aspect ratio is preserved. Image is aligned to the bottom-right corner of the parent. |
fitStart | Scales the image so that it fits entirely inside the parent. At least one dimension (width or height) will fit exactly. Aspect ratio is preserved. Image is aligned to the top-left corner of the parent. |
fitXY | Scales width and height independently, so that the image matches the parent exactly. This may change the aspect ratio of the image. |
custom | Scale the image so that both dimensions of the image will be equal to or less than the maxScale and equal to or larger than minScale. The image is then centered in the view. |
start | Scale the image so that both dimensions of the image will be equal to or larger than the corresponding dimension of the view. The top left is shown. |
Note: SSIV only support centerCrop, centerInside, custom and start, other scale types are treated as centerInside, while other scale types may be used by animated image types.
You can set a local failure image using failureImage
attribute, or setFailureImage
.
It will displayed using an ImageView
when the image network request fails. If not specified,
nothing is displayed when the request fails.
You can set the failure image scale type using failureImageInitScaleType
attribute,
or setFailureImageInitScaleType
.
Any value of ImageView.ScaleType
is valid. Default value is ImageView.ScaleType.FIT_CENTER
. It will be ignored if there is
no failure image set.
When failure image is specified, you can tap the failure image then it will retry automatically.
That's the default behavior, you can change it using tapToRetry
attribute, or setTapToRetry
.
You can handle the image load response by creating a new ImageLoader.Callback
and overriding the key callbacks
ImageLoader.Callback myImageLoaderCallback = new ImageLoader.Callback() {
@Override
public void onCacheHit(int imageType, File image) {
// Image was found in the cache
}
@Override
public void onCacheMiss(int imageType, File image) {
// Image was downloaded from the network
}
@Override
public void onStart() {
// Image download has started
}
@Override
public void onProgress(int progress) {
// Image download progress has changed
}
@Override
public void onFinish() {
// Image download has finished
}
@Override
public void onSuccess(File image) {
// Image was retrieved successfully (either from cache or network)
}
@Override
public void onFail(Exception error) {
// Image download failed
}
}
Then setting it as the image load callback
mBigImageView.setImageLoaderCallback(myImageLoaderCallback);
The onSuccess(File image)
is always called after the image was retrieved
successfully whether from the cache or the network.
For an example, see ImageLoaderCallbackActivity.java
BIV will cancel image loading automatically when detach from window, you can also call cancel
to cancel it manually.
You can also call BigImageViewer.imageLoader().cancelAll();
in an appropriate time,
e.g. Activity/Fragment's onDestroy
callback, to cancel all flying requests, avoiding memory leak.
You can get the SSIV instance through the method below:
public SubsamplingScaleImageView getSSIV() {
return mImageView;
}
Then you can do anything you can imagine about SSIV :)
Note: you should test whether SSIV is null, because the image could be a gif, then it won't be displayed by SSIV.
You can even use your own custom SSIV, by calling biv.setImageViewFactory()
,
passing in a factory that override createStillImageView
, and return your custom SSIV.
You can use your custom Glide's components. If you have customized your Glide's configuration, you are able to apply that configuration to BIV too, to do that you only have to initialize BIV in this way:
BigImageViewer.initialize(GlideCustomImageLoader.with(appContext, CustomComponentModel.class));
Where CustomComponentModel.class
is the Glide's model component. That's it!
For more detailed example, please refer to the example project.
Uri.fromFile
, but the path will be url encoded, and may cause the image loader
fail to load it, consider using Uri.parse("file://" + file.getAbsolutePath())
.Crash on Android 4.x device? You could force gradle to use a specific version of OkHttp (some version earlier than 3.13.0), by adding this block to your module's build.gradle, please note that it should be added at the top level, not inside any other block:
configurations {
all {
resolutionStrategy {
eachDependency { DependencyResolveDetails details ->
if (details.requested.group == 'com.squareup.okhttp3' &&
details.requested.name ==
'okhttp') {
// OkHttp drops support before 5.0 since 3.13.0
details.useVersion '3.12.6'
}
}
}
}
}
There are several big image viewer libraries, PhotoDraweeView, FrescoImageViewer, and Subsampling Scale Image View.
They both support pan and zoom. PhotoDraweeView and FrescoImageViewer both use Fresco to load image, which will cause extremely large memory usage when showing big images. Subsampling Scale Image View uses very little memory, but it can only show local image file.
This library show big image with Subsampling Scale Image View, so it only uses very little memory. And this library support using different image load libraries, so it's full featured!
If you are interested in how does this library work, you can refer to this issue, and Subsampling Scale Image View.
Memory usage of different libraries:
- | PhotoDraweeView | FrescoImageViewer | BigImageViewer |
---|---|---|---|
4135*5134 | 80MB | 80MB | 2~20 MB |
Those features are offered by image load libraries, and they should be easy to implement, but I don't have enough time currently. So your contributions are welcome!
When you submit PR, please conform the code style of this project, which is customized from Square Android style.