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Pikachuxxxx
/
Razix
A Cool High Performance Game Engine
https://pikachuxxxx.github.io/razix-website/
Apache License 2.0
471
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25
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Fix test case on clang
#381
Pikachuxxxx
closed
1 day ago
0
Added More Tests
#380
Pikachuxxxx
closed
1 day ago
0
fix UnixFS args
#379
Pikachuxxxx
closed
1 day ago
0
Dev graphics
#378
Pikachuxxxx
closed
1 day ago
0
Dev graphics
#377
Pikachuxxxx
closed
2 days ago
0
Dev graphics
#376
Pikachuxxxx
closed
2 days ago
0
Dev graphics
#375
Pikachuxxxx
closed
4 days ago
0
Dev graphics
#374
Pikachuxxxx
closed
4 days ago
0
Dev graphics
#373
Pikachuxxxx
closed
4 days ago
0
refactor Gfx namespace
#372
Pikachuxxxx
closed
6 days ago
0
remove debug break when VFS fails at worst case
#371
Pikachuxxxx
closed
1 week ago
0
Update with master
#370
Pikachuxxxx
closed
1 week ago
0
[Core] Refactor defaultengineconfig.ini file format
#369
Pikachuxxxx
closed
1 week ago
0
RZiniParser cannot handle value strings with white spaces
#368
Pikachuxxxx
opened
1 week ago
0
Dev graphics
#367
Pikachuxxxx
closed
1 week ago
0
Dev graphics
#366
Pikachuxxxx
closed
1 week ago
0
Improve buffer layout, use reflected buffer layout to bind only those VB that have not been optimized out.
#365
Pikachuxxxx
opened
2 months ago
0
Dev graphics
#364
Pikachuxxxx
closed
3 months ago
0
Added Hello Triangle Test Pass; VK is rendering triangle in 1ms on 2k…
#363
Pikachuxxxx
closed
3 months ago
0
parsing bound resources from reflection data; fixed shader build/gen data commands;
#362
Pikachuxxxx
closed
4 months ago
0
Dev graphics
#361
Pikachuxxxx
closed
4 months ago
0
Added macros to expose engine API to lua; RZLog has been exposed again;
#360
Pikachuxxxx
closed
4 months ago
0
removed sol, using native lua c lib to call lua script files; removed…
#359
Pikachuxxxx
closed
4 months ago
0
removed all designated initializers;
#358
Pikachuxxxx
closed
4 months ago
0
Dev graphics
#357
Pikachuxxxx
closed
4 months ago
0
Refactored VB/IB to use handles;
#356
Pikachuxxxx
closed
5 months ago
0
Dev graphics
#355
Pikachuxxxx
closed
5 months ago
0
Staging Utils
#354
Pikachuxxxx
closed
5 months ago
0
Added D3D12MemoryAllocator as vendor;
#353
Pikachuxxxx
closed
5 months ago
0
Added DX12 PIX markers; works with renderdoc;
#352
Pikachuxxxx
closed
5 months ago
0
Added Razix Game Framework design concept and package builder folders;
#351
Pikachuxxxx
closed
5 months ago
0
DX12 clear screen test + swapchain resize;
#350
Pikachuxxxx
closed
5 months ago
0
Added DX12 frame sync; disabled certain sub-systems;
#349
Pikachuxxxx
closed
5 months ago
0
In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed.
#348
Pikachuxxxx
opened
5 months ago
0
Dev graphics
#347
Pikachuxxxx
closed
5 months ago
0
RHI frame sync is CPU bound for vulkan backend
#346
Pikachuxxxx
closed
5 months ago
1
Editor compile test - missing include fix;
#345
Pikachuxxxx
closed
5 months ago
0
Refactored & Restored Vulkan Rendering;
#344
Pikachuxxxx
closed
5 months ago
0
Automatic RZResourceManger Registration design for API handles + engine wide - use macros
#343
Pikachuxxxx
closed
4 months ago
1
[WIP] DX12 backend Frame sync + API handles and usage refactor
#342
Pikachuxxxx
closed
5 months ago
0
Dev graphics
#341
Pikachuxxxx
closed
5 months ago
0
FIX UUID pretty string serialization and de-serialization and UUID load/save consistency
#340
Pikachuxxxx
opened
5 months ago
0
EASTL memory crash when using Razix Memory
#339
Pikachuxxxx
opened
5 months ago
0
Dev graphics
#338
Pikachuxxxx
closed
5 months ago
0
Dev graphics
#337
Pikachuxxxx
closed
5 months ago
0
mini changes;
#336
Pikachuxxxx
closed
5 months ago
0
[Graphics] DX12 backend WIP; Added Context and Swapchain init;
#335
Pikachuxxxx
closed
6 months ago
0
Linux build failing
#334
Frost-54
opened
6 months ago
1
Dev graphics
#333
Pikachuxxxx
closed
7 months ago
0
update arch docs;
#332
Pikachuxxxx
closed
7 months ago
0
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