Name blender2ogre Version 0.6.0 License GNU LGPL Authors Brett, S.Rombauts, F00bar, Waruck, Mind Calamity, Mr.Magne, Jonne Nauha, vax456, Sybren Stüvel Sponsors Adminotech Ltd. Forums Thread http://ogre3d.org/forums/viewtopic.php?f=8&t=61485
Repository notes: This is a fork of the original version, which seems to be no longer maintained. There are going to be some updates and some new features coming to this version.
Supports
Note for upgrading If you are upgrading from a previous version of blender2ogre, and having problems, you may want to delete your old .pickle config file from ~/.blender/2.6x/config/scripts/blender2ogre.pickle and restart blender
Installing
Using Windows .msi installer
The addon script io_export_ogreDotScene.py has automatically been
copied to the correct place by the installer.
If the installer fails to detect a valid Blender installation
for the automatic copying, it will show a dialog for the user
and instructions how/where to copy it manually.
The uninstall step also tries to automatically clean the script
file from Blender.
Mandatory dependencies are installed to the blender2ogre install
directory. The script should automatically try to find them from
there and set them correctly to the addon config.
Using an archive or plain io_export_ogreDotScene.py file
Use Blenders interface, under user-preferences, click addons,
click "install-addon", and select io_export_ogreDotScene.py
Or you can simply copy io_export_ogreDotScene.py to your
blender installation under blender/2.6x/scripts/addons/
Installing Dependencies
In order to create binary Ogre meshes, you need OgreXMLConverter.
Try to use the latest Ogre tools, at the moment that would be 1.7
Windows
1. Download the latest Ogre Command-line tools from
http://www.ogre3d.org/download/tools
2. Install to the default location.
3. See "Setting Tool Paths" section if .mesh files
are not exported to configure the tools.
Linux
Get the Ogre source code, compile and "make install" that
should give you /usr/local/bin/OgreXMLConverter
or use "apt-get install ogre-tools" if your distro has it.
Mac OSX by Night Elf
1. Download the latest pre-built SDK from
http://www.ogre3d.org/download/tools or
build ogre from sources. If you build from sources
the needed tools will be in <Ogre Folder>/build/bin/Release
2. Copy the OgreXMLConverter file to your /usr/bin folder.
It's a hidden folder, so, to do that, open Terminal and
enter the following commands:
cd /usr/bin
open .
Finder will open on the /usr/bin folder
3. Drag the OgreMeshConverter file over to that folder
4. Find Ogre.framework. If you build from soruces it will
be in <Ogre Folder>/build/lib/Release. The Ogre.framework
shows as a "folder". Copy Ogre.framework to your
/Library/Frameworks folder.
Optional dependencies
See "Setting Tool Paths" section on how to configure
the optional tools if default paths fail to find them.
1. Install Image Magick from http://www.imagemagick.org
to the default location.
2. OgreMeshy
Windows
Get the latest Ogre Meshy from
http://sourceforge.net/projects/ogremeshy/ and install to
the default location. See the "Setting Tool Paths" section.
If your using 64bit Windows, you will need to download the
64bit OgreMeshy.
Linux / Mac OSX
Get Ogre Meshy for Windows, install wine, extract
OgreMeshy to /home/yourname/OgreMeshy
3. NVIDIA Texture Tools 2.0 with CUDA acceleration
http://code.google.com/p/nvidia-texture-tools/
Note: Nvidia DDS, if you can not install "NVIDIA
Texture Tools 2.0" above, you can still use Legacy
Utils below: http://developer.nvidia.com/object/
dds_utilities_legacy.html
4. realXtend Tundra
Windows and Mac OSX
Download and install the latest Tundra from
http://code.google.com/p/realxtend-naali/downloads/list
Linux
1. Download http://blender2ogre.googlecode.com/files/
realxtend-Tundra-2.1.2-OpenGL.7z
2. Extract to your home directory ~/Tundra2
Or build from sources https://github.com/realXtend/naali
Enabling blender2ogre
Setting Tool Paths If for some reason you can not install the dependencies below to the recommended paths, you can change the paths in Blender by going to Properties -> Scene -> Ogre Configuration File and then click "update config file" to store the new config. You may need to restart Blender for the changes to take effect.